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High Voltage Software Celebrates 15 Years of Indie Development

by Rainier on April 23, 2008 @ 6:05 p.m. PDT

Founded in 1993, this month High Voltage Software is celebrating 15 years of independent game development, having its first title developed for Sega's Game Gear handheld system in 1995, and has since developed more than 60 games across multiple generations of hardware, including a number of hit titles.

Founded in 1993, High Voltage Software's first title was developed for Sega's Game Gear handheld system. Since then, the company has developed more than 60 games across multiple generations of hardware, including a number of hit titles for the Wii, PC, PS2, PSP and Xbox.

The company attributes much of its success to diversification of products. Rather than focusing on one genre, High Voltage Software has developed a broad range of titles, including platformers, racing games, shooters, adventure games, and many more. These titles have resulted from close working relationships with over 20 publishing partners throughout the years.

"I'm personally extremely proud of what this company has done in the last fifteen years," said Kerry J. Ganofsky, proud founder of High Voltage Software. "And right now the future is very bright. We have invested heavily in technology for the Nintendo Wii and over the course of the next year that investment is going to be paying off."

This year marks the first time that High Voltage has entered the realm of internal development of original titles, including The Conduit and Gyrostarr which were recently announced for the Wii. The company hopes that these original titles will further broaden its portfolio, which also includes games based on major licenses like The Family Guy and Ben 10 as well as blockbuster gaming franchises such as Tom Clancy's Ghost Recon and Leisure Suit Larry.

With so much experience under its belt, the company's position in the games industry will only strengthen, according to Eric Nofsinger, Chief Creative Officer. "My personal goal is to help make High Voltage the industry's top Wii developer," Nofsinger said. "I think we have the talent and the technology to realize that goal very soon."

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