Archives by Day

March 2024
SuMTuWThFSa
12
3456789
10111213141516
17181920212223
24252627282930
31

The Chronicles of Spellborn

Platform(s): PC
Genre: Online Multiplayer
Developer: Khaeon Games

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'The Chronicles of Spellborn' Sounds of Shorath Mesa

by Rainier on April 4, 2008 @ 5:50 a.m. PDT

The Chronicles of Spellborn is a massively multiplayer online role-playing game set in the Enclave of the Five Sacrifices, and uses the Unreal 2.5 Engine.

The Sound of Shorath Mesa

As you may know, in Spellborn, a map contains several different ambiences all linked to specific areas of the map. A forest for instance, will have a different ambience from the little road next to it, or the field that lies across the road. As the player moves, the sound changes accordingly.

In Shorath Mesa there are several unique locations that will receive their very own ambiences. One of those locations was shown by Environment Artist Frank Bakker here.

It is called the Shrine of Currents and will no doubt play a role in questing. Since I assume the player will not spend a whole lot of time around it I choose to make an ambience that is a bit more musical and abstract than those ambiences found in regular places. As a sort of general rule, places which the players visits more often, sound more natural than those that are rare or unique. A forest will almost always sound like a forest, but for a place like this it is possible to creating something a bit more unexpected.

Shorath Mesa Shrine of Currents

Please keep in mind that where the above screenshot is taken from, you can barely hear the ambience that you just heard. On this location, you would hear a more natural “swamp” ambience (crickets, birds, water lapping). When you move towards the Shrine, the ambience you just heard in the file will become louder and louder.

As described before, the ambience is probably more dreamlike and soft that what you’d probably expect. The sharpest sounds (the thunder) have been dampened and made to sound a bit surreal and dull. Since most temples and shrines in the game are from a time long past the dreamlike atmosphere helps set a mood of them being from another time.


Of course not the entire area of Shorath Mesa is as specific as the previous sound example. Most of the area is simply nature, trees, wind and rain. The following “mix” takes you from a forest ambience in Shorath Mesa, to a canyon ambience back to the sounds heard in the marsh. These are short clips mixed together from longer ambiences that are specific to small areas of the zone.

Shorath Mesa Traveling from marsh to canyon

As you can hear, some of the musical elements from the previous track remain (slowed down piano) but they are very subtle and silent, letting the natural sounds do most of the “talking”. In the game (which you don’t hear in the mix) the ambiences are complimented by all sorts of locational sounds such as wind, dripping of water from trees, little fires, soft water splashing etc.

Hope you liked it !

See you next time !

By Matthew Florianz

Developed by Spellborn International, The Chronicles of Spellborn will introduce gameplay that challenges MMO gaming conventions. No longer will back stories be irrelevant, players will move back and forth in time to experience the storyline. The Spellborn team has thrown out the old "auto lock" MMO attack system. Players will actively maneuver and aim in combat while they manipulate a "skill deck" that allows them to string together hundreds of different possible attack combinations. Also, armour and weapons do NOT affect combat so players can dress exactly how they like from the very start. Finally, the successes and failures of every player from the lowest to the highest levels will determine the fate of their House and the rest of the world.

Players selected to participate in the closed beta will be the first ones to experience this new model in MMO gaming. They will assist the developers in testing gameplay and provide feedback directly to the developers. The closed beta test began with a limited number of applicants. More beta testers will be added periodically over the next few months. In early 2006, the Spellborn International team plans to hold a large-scale open/stress beta test.

What differentiates ‘The Chronicles of Spellborn’ from other MMORPG?

  • Dress to impress: From day 1 you will be able to look cool by choosing and changing clothes, armors, weapons, skills.
  • Influencing the world with your actions: This ranges from lifelike statues of your character in Quarterstone to unlocking and owning new parts of the worlds through questing, politics and conquest.
  • ‘Join and play’, you don’t have to walk whole marathons before the fun starts.
  • ‘The Chronicles of Spellborn’ combat system based on skill decks. You will be able to create your own individual fighting style.


More articles about The Chronicles of Spellborn
blog comments powered by Disqus