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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Audiosurf' Gets Aardvark Records Song Library

by Rainier on May 12, 2008 @ 6:12 a.m. PDT

Audiosurf is a music-adapting puzzle racer where the shape, the speed, and the mood of each ride is determined by the song you choose. UK-based label Aardvark Records will supply Audiosurf with its extensive catalogue of pop, rock and dance tracks.

Audiosurf is a music-adapting puzzle racer where you use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song selected.
Points are earned for clustering together blocks of the same color on the highway. The game also allows gamers to compete with others on the Internet for the highest score on any song they own.

The title was created by solo developer Dylan Fitterer, who came up with the design for Audiosurf after six months of running BestGameEver.com, where Fitterer released a new game every Friday. Fitterer's favorite design produced during this period was Tune Racer, which was iterated and evolved into
Audiosurf.

Aardvark Records will supply the US-based gaming company with its extensive catalogue of pop, rock and dance tracks. The innovative deal will see the initial delivery of 160 songs - including chart hits from Yahel, Zetan Spore, Jeff Alford, Eric M, Little Spitfire and other artists signed to the label - available to Audio Surf enthusiasts.

Audiosurf is the Independent Games Festival 2008 Audience Choice Award winner and the Excellence in Audio award winner. The game is popular with hundreds of thousands of users and a top seller on Steam, the #1 online publisher, for three months with good reason. Audiosurf is a music-adapting puzzle racer where players use their own music to create their own experience. The shape, the speed, and the mood of each ride is determined by the song a player chooses. Players earn points for clustering together blocks of the same colour on the highway, and compete with others on the internet for the high score on their favourite songs.

Like many other racing games, Audiosurf can import music from a player’s collection - including CD audio, MP3s, M4As, WMAs and OGGs. Unlike those other games, Audiosurf actually analyzes each track a player uploads and generates a course specific to that song, using the primary instruments to place coloured blocks and tempo to alter the elevation of the highway. The result is a compelling and intuitive experience. As a song slows, players find themselves slowing, moving uphill, weaving between lanes and casually scooping up the blocks. As the tempo increases, players start heading downhill and pick up speed until the blocks are flashing past so quickly it's practically dizzying. Music can be shared amongst players, however, not in the peer-to-peer or download sense of sharing music. Songs sit on the game’s central server and can be accessed directly, through recommendations made by Audiosurf itself or through Audiosurf’s virtual radio station.

Artists receive branding in the game with links to artists’ websites, promotional artwork, artist details and other information embedded with their songs.

Aardvark Record Director, Alex di Savoia, said: “I didn’t hesitate when Audio Surf got in touch regarding the availability of our catalogue. It was a no-brainer. The appeal of the platform was that self-evident.” di Savoia laughed when asked if he tried the game himself. “Audiosurf has to be one of the most addictive games I’ve come across in a long time. I keep telling myself it’s all to better aid the research process; figuring out which tracks work and which don’t. I’ve played the game using everything I could throw at it: Bjork, Tiesto, Frank Sinatra, Nirvana, Smashing Pumpkins, Earth Wind and Fire and our own Zetan Spore and Yahel.”

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