Developed by Ubisoft’s Bucharest studio, Tom Clancy’s HAWX delivers an intense and authentic aerial combat experience by fully leveraging the benefits of the next-generation platform. The story begins in the year 2012. As the era of the nation-state draws quickly to a close, the rules of warfare evolve even more rapidly. More and more nations become increasingly dependent on private military companies (PMCs), elite mercenaries with a lax view of the law. The Reykjavik Accords further legitimize their existence by authorizing their right to serve in every aspect of military operations. While the benefits of such PMCs are apparent, growing concerns surrounding giving them too much power begin to mount.
Tom Clancy’s HAWX is the first air combat game set in the world-renowned Tom Clancy’s video game universe. Cutting-edge technology, devastating firepower, and intense dogfights bestow this new title a deserving place in the prestigious Tom Clancy franchise. Soon, flying at Mach 3 becomes a right, not a privilege.
The “High Altitude Warfare – Experimental Squadron” (or H.A.W.X) traces its origins to 1943. In the midst of the Second World War, the United States initiated a program to acquire, evaluate and reverse-engineer enemy aircraft. Headquartered near Wright Field (now Wright-Patterson Air Force Base), it operated in conjunction with the OSS and the British Royal Air Force and was dubbed Project FALCO (Foreign Aircraft and Logistics Capture Operations).
FALCO managed covert field operations teams in every major combat theater of the war. These teams were a maverick combination of engineers, linguists, enemy defectors – and of course, some of the Allies’ most skilled and unorthodox combat-hardened pilots. As the war progressed, these aviators were frequently called up on by Allied High Command to put their skills to the test, using captured aircraft to insert covert agents and commando teams behind enemy lines and flying some of the most secret combat missions of the entire war.
With the war drawing to a close, FALCO teams became involved in targeted efforts to obtain specific enemy technologies. Allied forces took custody of numerous Axis scientists, pilots and engineers, and captured a veritable treasure trove of advanced aircraft.
In 1950, amid well-publicized USAF speculation that the enemy aircraft of WWII having given up their secrets, FALCO was officially ‘shut down’ by the US Department of Defense.
Except of course, it wasn’t. With the realization that combat aviation was evolving into supersonic engagements at high altitudes with nuclear bombers and missile-armed interceptors, FALCO personnel, projects and facilities were simply re-organized into the ‘High Altitude Warfare’ (H.A.W.) group.
Positioned as an element of Tactical Air Command (later Air Combat Command), this secret group works under the guise of the 24th Test and Evaluation Squadron. In an effort to further hide the operational aspects of the unit, it was officially re-named High Altitude Warfare – Experimental Squadron, or H.A.W.-X (The "X" being the US military designation for 'Experimental'). With time, the abbreviation was shortened to just H.A.W.X
The squadron’s elite fighter pilots are recruited from the most experienced and skilled combat veterans of the USAF, USN and USMC flight squadrons. The most highly-trained combat pilots in the world, they gain experience on all upcoming aircraft and weapon systems during the testing phase, helping refine designs and becoming the first to use them in combat should the nation require it. Capable of piloting virtually any aircraft from any branch of the US Military, in addition to many foreign designs, they are the 'top breed' of military pilots on Earth.
Based out of Langley Air Force Base in Southern Virginia, and with specialized West Coast facilities at Nellis Air Force Base in Las Vegas, the H.A.W.X squadron is involved with three main tasks:
- Testing and evaluation of the latest, most experimental and secret US and Allied aircraft and weapon systems, including piloted and unpiloted (UAV) high-altitude systems.
- Combat or Recon missions based on national defense needs. H.A.W.X missions are generally considered 'black ops' and operational history is a closely guarded secret. The H.A.W.X squadron, thanks to their ability to pilot virtually any aircraft and access to the latest and most powerful aircraft and weapons, allow the US to have a clear 'edge' in air combat operations when needed.
- As needs dictate (less frequently than the tasks listed above) the H.A.W.X squadron is involved with the training of US and Allied pilots and the capture and evaluation of enemy or non-allied air-oriented technologies.
Most recently, with the changes in international dynamics due to the rise of the PMCs, the H.A.W.X squadron’s unique skills are more in demand than ever before.
The Private Military Contractors (PMCs)
As the era of the nation-state draws toward its end, the world of warfare is evolving rapidly. New challenges demand new solutions, sometimes with unpredictable outcomes.
For many years, state-sponsored militaries have struggled to maintain and modernize their forces. Increasing budget restrictions and difficulties in recruiting skilled personnel have led many countries to seek other solutions. More and more nations now rely increasingly on Private Military Contractors (PMC) – elite mercenary groups staffed with equally elite personnel - to support their field operations.
PMCs have proven to be excellent partners in respect to efficiency, skills, low prices, and reliability. They’ve been able to fulfill most of the mission normally handled by regular armies, without risking political fallout.
In time, these private military corps diversified their field of operations, from mere securing land objectives to motorized assault and counter-intelligence. It was not long before a few of these PMC secured enough resources to require being involved complete support air and sea-bound operations.
With each passing year, the PMCs expand their influence and scope of activity. Initially just consultants, they are now involved in surveillance, logistics, site security, and other essential roles. In order to keep the war machine going most of the PMC warranted firms dealing with other sources of income such as mining, oil extraction, airliners, goods manufacturing etc. Ensuring a steady flow of currency allowed these companies to operate a tighter game against their opposition. Each year, they come closer to serving as fully operational field units, and their services are so widely used they’re already essential. Pandora’s Box has been opened. There’s no getting rid of the PMCs now.
The Reykjavik Accords
2012: The Reykjavik Accords are ratified by 191 countries, including the US and all the major powers.
They define and limit the role of PMCs in combat, as well as their new responsibilities in terms of human rights. The right of PMC units to serve in every aspect of military operations is now officially authorized: They can be engaged in full-scale forward operations.
The guidelines set down by the accords are simple. PMCs act as international and independent entities and must be contracted by a sovereign state to enter a conflict. They cannot target civilian populations. PMC operational units have the status of official combatants, and a PMC unit must use their own equipment to fulfill their missions.
As a consequence they are now fully authorized to purchase heavy equipment on the international armaments market (fighters, attackers, armored vehicles etc.) PMC units are now real private armies officially recognized by sovereign states. The war market has been deregulated: States lift all commercial restrictions to conventional weapons exchange with PMC units, so long as they respect the Reykjavik Accords. Within the limits of the Nuclear Non-Proliferation Treaty, it is now up to each nation decide whom they wish to sell to – and what they wish to sell. Most of the leading nations, including the United States, choose to sell only their older, outmoded equipment to the PMCs. A few, however, see the opportunity for quick profit, and make available even top of the line military hardware.
Turning PMC units into operational international armies is intended to decrease regional and international conflicts, better protect civilian populations and human rights, and intensify the international war on terror. PMCs are seen as the future of peace-keeping forces, and their lack of political entanglements and quick response times theoretically makes them excellent fast responders to crises and humanitarian missions.
A dark future
During the 2012-2018 timeline, the global military power will gradually shift toward the PMCs as they grow more and more independent from their high power self-governed contractors. From all the theatres of operations worldwide the South American episode was the main leverage of the PMC uprising. Near the end of 2016, before the arms threat would become obvious, the mere presence of these private contractors already had a negative impact on the economy of all the sovereign states, sapping their initiative and response capabilities.
- ENHANCED REALITY SYSTEM (E.R.S.) - E.R.S. is in-game technology that helps turn novice aviators into elite pilots of the future. The Enhanced Reality System is the backbone of the HAWX flight experience: radars and incoming missile detection, anti-crash system, damage control system, tactical map and information relay, and weapons trajectory control. E.R.S. also allows players to issue orders to their squadron, making this system as iconic to HAWX as the Cross-Com system is to Tom Clancy’s Ghost Recon Advanced Warfighter!
- ASSISTANCE MODE – Players can ease into their flight missions and gain a level of comfort with the use of the assistance mode. Once employed, players can take full advantage of their technological support through the E.R.S and gain maximum piloting security. If the situation calls for the player to unleash the full potential of the aircraft, the assistance mode can be switched off and all safety features will be deactivated. This comes with increased risks, but allows the player advanced dogfighting maneuvers and stunning third-person views.
- REVOLUTIONARY MULTIPLAYER - For the first time ever in the air-combat genre, players will be able to experience the entire solo campaign in four-player JUMP IN co-op mode. In PVP mode, players can challenge up to 15 friends in intense dogfighting sessions and find out who's the top gun. Winning players are rewarded with experience points and money to unlock more weapons.
- REALISM AND AUTHENTICITY – Players have the opportunity to take the throttle of over 50 of the world’s famous aircrafts, as well as being able to dogfight over realistic modern landscapes that have endured years of post-war trauma.
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