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Ghostbusters: The Video Game

Platform(s): Nintendo DS, PC, PSP, PlayStation 2, PlayStation 3, Wii, Xbox 360
Genre: Action/Adventure
Publisher: Atari
Developer: Terminal Reality / Red Fly Studios
Release Date: June 16, 2009

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'Ghostbusters: The Video Game' (PS3/X360/PC) - New Screens

by Rainier on May 8, 2008 @ 1:17 a.m. PDT

All four members of the movie team (Dan Aykroyd, Ernie Hudson, Bill Murray and Harold Ramis) will lend their voices and likenesses to the game, which is set in the '90s after Ghostbusters II. Equipped with a variety of unique weapons and gadgets, players will hunt, fight and capture a wide range of supernatural villains in a funny and frightening battle to save New York City from its latest paranormal plague.

When Manhattan is once again overrun by ghosts and other supernatural creatures, players will take on the role of a new recruit joining the famous Ghostbusters team.

Like the films before it, Dan Aykroyd and Harold Ramis will return to script and event-driven storyline for the video game that will lead the player through the trials and tribulations of the world's leading paranormal ghost busting team. Ghostbusters The Video Game will create a totally unique experience and gameplay environment that authentically recreates the time period of the film, expanding the lore and supernatural events that seemingly plague New York City.

To deliver a special gaming experience to the tremendous Ghostbusters' fan base around the world, the game will feature the original film cast from Columbia Pictures' classic Ghostbusters films, Bill Murray, Dan Aykroyd, Harold Ramis, and Ernie Hudson, back again for the first time in more than 20 years. Supporting the ghost busting crew are the talents of Annie Potts, Brian Doyle Murray and William Atherton. Equipped with a variety of unique weapons and gadgets, players will hunt, fight and capture a wide range of supernatural villains in a funny and frightening battle to save New York City from its latest paranormal plague.

"Sierra Entertainment is extremely excited to not only deliver fans, old and new, this next chapter in the Ghostbusters universe, but to allow them inside the universe for the first time," said Martin Tremblay, president, Worldwide Studios for Sierra Entertainment. "Our collaboration includes working closely alongside the team at Sony Pictures Consumer Products, Terminal Reality and Red Fly Studios. Together we will create the ultimate Ghostbusters experience, full of the characters, ghosts and other paranormal creatures so many have come to adore over the years."

"Ghostbusters is one of Sony Picture's most beloved film franchises," said Mark Caplan, vice president, Licensing for Sony Pictures Consumer Products. "In setting out to develop this property, our criterion was to find a game company who was interested in keeping true and faithful to the Ghostbusters universe that talent and filmmakers had originally created. The team at Sierra Entertainment took the time to prove to us they had what it takes. From the moment we green-lit the game, we have certainly seen a lot of passion and commitment coming from Sierra Entertainment and both development teams. We believe fans are going to be impressed with the game's ability to deliver a very authentic Ghostbusters experience, as well as its capacity to expand the Ghostbusters universe that they currently know."


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