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'Last Chaos' Gets New Content for High Level Players

by Rainier on June 11, 2008 @ 4:10 a.m. PDT

In the world of Last Chaos, a free-to-play MMO, the mortal races fight for power and conquest of Iris. In a land of shifting alliances, bloody betrayals and insatiable ambitions, players have full control of their destiny; every action and decision is meaningful and important. The Tomb of Theos is a dungeon for level 75-plus players who will have the chance to control entry into the dungeon.

In the world of Last Chaos, a free-to-play MMO, the mortal races fight for power and conquest of Iris. In a land of shifting alliances, bloody betrayals and insatiable ambitions, players have full control of their destiny; every action and decision is meaningful and important. Fate rests on their shoulders and they determine the evolution of Last Chaos's story through brutal warfare, brilliant strategy and building trusted alliances.

By accomplishing missions, learning crafting skills, rearing helpful pets and experiencing adventures in the huge and unknown world, players acquire the bravery, intelligence and strength to become the true ruler of Last Chaos.

The Tomb of Theos is a dungeon for level 75-plus players who will have the chance to control entry into the dungeon. The controls of the dungeon are placed squarely into the hands of the master of the guild that owns the dungeon.

In order for a guild to have ownership of the dungeon, the guild must go through the dungeon and secure a crystal, but with certain circumstances. The guilds have only two hours to secure the crystal, and at the end of those two hours the guild who has last secured it will win the dungeon.

“The competition for the dungeon will be fierce,” said Tim Adams, associate producer of Last Chaos.

Once the dungeon is secured by the winning guild, a system comes into play that allows the guild to have complete control over the dungeon. The guild has the ability to change the condition in the dungeon from the pollution factor and monster difficulty.

“The owner can increase the damage in 10 percent increments, up to 100 percent effectively doubling the amount of damage players do while inside the dungeon,” Adams said.

In order for guilds to enter the dungeon siege, a fee is imposed by the guild who owns the dungeon, while at the same time they can also impose a tax on all the gold the enemies drop. A guild can earn up to 20 percent of all the gold dropped.

“Overall, owning the castle is a big financial gain for any guild, and is also a symbol of their power on any given server,” Adams said.

Guilds will have the chance to gain ownership of the dungeon once a week but with new obstacles. Once a guild has ownership, they can construct small obstacles for guilds returning that will remain in the dungeon even when the guild loses ownership.

With the new dungeon system implemented, players have a whole new arena of game ahead of them every week in order to have control of one of the most difficult areas in Last Chaos.
“Since the Last Chaos community is so closely knit, every action by guilds on each server is felt by all the players,” Adams said. “At first it may be the most powerful guild who owns the castle, but I wouldn’t be surprised if there are rebellions amongst the players, and guild wars to follow.”

For more information on Last Chaos, please visit the official website.

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