Little King's Story

Platform(s): PC, Wii
Genre: RPG/Action
Publisher: Marvelous Entertainment / XSEED
Developer: Cing
Release Date: July 21, 2009

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'Little King's Story' (Wii) Coming to North America - Screens

by Rainier on June 11, 2008 @ 5:44 p.m. PDT

Little King's Story combines life simulation and real-time strategy with ample adventure elements and an enchanting storyline.

“Little King’s Story has an art style that is very ‘story-book’ in look, and that we feel will be universally loved,” stated Yasuhiro Wada, Managing Director of Marvelous Entertainment Inc. “The game has a fairy tale quality that will intrigue and delight gamers the world around.”

“Little King’s Story is a game we felt very strongly about offering to the United States,” remarked Jun Iwasaki, President of XSEED Games. “The game truly reflects the high quality gaming experience, uniqueness, and game design creativity that we look for, with the ability to appeal to a wide audience while providing enough depth for seasoned gamers.”

Little King’s Story begins with the story of young boy named Corobo. Shy, and without many friends, Corobo stumbles upon a mysterious, powerful crown while walking in the forest near his village. He soon discovers that the crown grants him the ability to charm any person, and make them follow his orders. Suddenly, Howzer, the bull-knight, appears, informing Corobo that he is now King of the village, and he must not take this responsibility lightly. Returning to his sleepy village, as a King instead of a shy little boy, Corobo begins a quest to turn his small hamlet into a noble, fantastic kingdom.

The storyline, visual look, and lyrical music of Little King’s Story, work in concert to transport players to an interactive, enchanting, fairy tale world. By combining gameplay elements from life-simulation, real-time strategy, and adventure genres, the many aspects of creating a vast kingdom come to life! As King, players will manage and involve their townspeople in the goals of creating this new territory; enlist them to dig for treasure, build new buildings and otherwise better their community. Of course, leadership is a two way street, so as King, players will try to conquer rival nations to create a single unified kingdom, as well as grant the requests of townspeople at whim. With the Wii Remote as a royal scepter, this Winter Little King’s Story allows players the chance to be the best king in the world!

Little King’s Story will ship in North America, Winter of 2008.

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