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'Arcanum' - Unofficial v080612 Patch Available NOW

by Rainier on June 12, 2008 @ 4:45 p.m. PDT

Sierra's Arcanum, developed by now defunct Troika Games, is an isometric RPG that creates a compelling new world where magic and technology coexist in an uneasy balance. This v080612 patch fixes some of critical bugs, adds some lost content, fixes stats on lots of NPCs, and plenty more.

Get the Arcanum v080612 patch off WP (4mb)


1. Run the game with -dialognumber parameter, it will show internal numbers for PC lines in dialogues. Right click on your desktop link to the game and add it. E.g. it'd look like "C:SierraArcanumArcanum.exe -dialognumber". It will be much more easier to report broken lines this way.
2. I added a cheat menu to Virgil's dialogue. It gives you all map locations, mastery in any skill, fate points, XP, gold, changes your alignment, turns on PC boats and even lets you force the story line status, thus making almost every quest available from the start. Create a "dlg" folder inside your arcanumdata folder and put the file there. The cheat menu is accessible via Virgil's questions' branch.
3. If you're tired of hitting ESC two times every time you launch the game, then use this fix to disable the starting movies. Just put the file into your Arcanum folder.


The patch is designed to work with a vanilla English version of the game, patched to NO MODS SHOULD BE INSTALLED. The patch most likely won't be compatible with them.

The CD check has been removed as well, no point in it after all these years.

Although it's not obligatory, it's advised that you start a new game. Some fixes won't work with old saves.

v080612 Changelog:

Albert Leek now has master training in Prowling.
Asking Constable Owens about the location of Tarant doesn't trigger later events anymore. Also, the line is not repeatable anymore.
Changed Jormund's origin to none (was Qintarra), changed Dante's origin to Dernholm (was none).
Doc Roberts' Enchanted Sword doesn't have an empty spell menu anymore.
Fixed 2 missing origins for 2 Ashbury citizens, 9 Dernholm citizens, 1 Black Root citizen and 1 Stillwater citizen.
Fixed 6 typos in Kerghan's dialogue.
Fixed a mistake in generated greetings for the guard social class.
Fixed basic proto issues with Jacob Bens and a dead Half Orc Bandit in Shrouded Hills: correct portraits now.
Fixed basic proto issues with Ristezze: a correct soundbank now.
Fixed descriptions for 6 barrels in Tarant sewers.
Fixed male soundbanks for small and medium sized humanoid races, alerted sounds (when a character enters combat) weren't playing due to typos.
Fixed missing origins for 19 Tarantians.
Fixed missing origins for 7 Caladonians.
Fixed notification problems with a barrel near Kan Kerai.
Fixed notification problems with two chests in Vooriden.
Fixed two typos in Thorvald's dialogue.
Four guards in the Boil now have weapons, just like all other guards in Tarant. Also, one of the guards had a wrong auto level scheme.
Frederick Fitzgerald's chest now notifies a correct NPC.
Getting information about the origins of the ring from Pelonius Schuyler now gives you the quest to find Gilbert Bates.
Gilbert Bates' chest now notifies a correct NPC.
Gilbert Bates' journal now uses its own art.
Leftmost Advisory Board Member now has a correct description.
Pelojian's doors in Tulla now function properly. (Can't be lockpicked.)
Sebastian now uses his own internal name.
The chest in the fence in Tarant now notifies a correct NPC.
Vendigrothian Newspapers now use their own art.
Weldo Rubin now uses his own internal name. (Affects his behaviour, e.g. he no longer claims some random chests as his own.)


-Added race icons for Dark Elves, Ogres and Orcs. Now you can distinguish them from their brotherly races. Note: icons were in the game, but somehow were left out.
-Fixed art for Elixir of Hypnotic Suggestion.
-Fixed typos in dialogues for Raven, Zan Alurin, Alice and Willow.
-Fixed Alexander's dialogue and dying script. This allows for properly getting his ending.
-Added a missing line to Nasrudin's dialogue.
-Fixed issues with Kraka-tur's journal and Kraka-tur's dialogue. Now you have an option to shame him if you read the journal, and he also properly recognizes both his journal and eye.
-Fixed mixed up responses for dummies in Pollock's dialogue.
-Fixed Surly Virgil's dialogue. Now he properly leaves the party and has a proper response when jilted.
-Fixed Virgil's dialogue so he now recognizes the crash site and tells PC about it when asked.
-Fixed wrong line number in generic npc class responses.(gd_cls_m2m.mes)
-Restored HEF2 (Half Elf Female 2) and NPCJay (Jayna Stiles) portraits from the beta version as the ones in the final are clearly inferior to them.
-Fixed mixed up palettes for Large Wool Jacket and Heavy Rags.
-Fixed Darm Helm. Its effects are no longer permanent. (Original script contained a typo, wrong line number)
-Fixed Black Stone Blade. Its effects are no longer permanent. (Original object had a wrong WIELD_OFF script attached)
-Fixed the exit of Stone Cutter Clan script. Now it teleports you to the proper location.
-Dark Elves, Ogres and Orcs stats are tweaked a bit to match their brotherly races.
-Ogres and Orcs are no longer considered monster (except for summoned ones).
-Kerghan's Dragon Form now has a monster flag, so he can do proper damage, 5-20 of normal, poison, fire and electrical, as it was meant by developers. Note: Critters in Arcanum can do custom unarmed damage only if they have one of the monster flags (monster, undead, animal, mechanical).
-Naked Halfling was missing an undead flag. Now he can do his proper damage, 15-40 of normal.
-Added large basic and bronze platemails, large and small dragon skin leathers, small dread armor, normal and small dark, bronze and red barbarian armor to shops. No way to get most of these types of armor otherwise.
-Fixed issues with Dweomer Shield and Reflection Shield spells. They no longer work on mind controlled creatures (this includes summoned ones), thus they won't allow for making anybody a permanent follower glitch anymore.
-Removed level scaling with random encounters (except Molochean Hand and orc bandits). Level scaling was unrealistic in the first place, you could meet certain creatures only on certain levels and no creatures except molochean hand and bandits on level 50, thus making the world feel more empty and making it more trivial to level up your followers.
-Drog Black Tooth now has a proper race.
-Ivory and Whysper in Qintarra now have proper races.
-Silver Lady is now leveled up, has no pickpocket, no disintegrate and no flee flags, and most of all has a missing floating animation restored.
-Race fixes for almost all guards in T'sen-Ang. (They were elves instead of dark elves and it's easy to see now with races icons fix)
-Void party: Gorgoth and Krakatur now have proper monster flags and proper custom damage. Bane of Kree is leveled up, Arronax now has a proper race (no longer human).
-Race fixes for 3 dwarves in Wheel Clan.
-Race fixes for Orc Bandit in the Boil, 2 Dark Elf Guards outside T'sen-Ang, Bunny at Madam Lil's, Halfling Villager in Shrouded Hills, Elf Thief, Half Ogre Bandit and Halfling Bandit on the Isle of Despair, Willoughsby (first appearance, with Smythe), Ogre Bandit at the Crash Site. They all had wrong races.
-Evil Joachim at docks is leveled up to match the one at the city entrance when you walk to Caladon on your own. (Yes, there are two of them, you get a one based on how you got to Caladon)
-Fixed basic proto issues for 10 Orc Berserkers in the Boil, proper gender and soundbanks now.
-Fixed Stringy Pete and his crew basic proto issues: they no longer do 0 damage if disarmed and have proper soundbanks.
-NPCs will no longer pick up boulders on their own.
-Hushed Revolver is now silent. That is, it can only be heard within 2 tiles.
-Fixed descriptions for Chapeau of Magnetic Inversion and Potion of Intellect.
-Added a missing line to Simeon Tor's dialogue.
-A medical arachnid made by a player is now functional.
-Machined Plate now gives a proper strength bonus. (Script counters weren't set)
-Fixed Nasrudin's dialogue for dummies.
-Fixed typo in Magnus' dialogue and added global flag which affects Thorvald's dialogue.
-Swyft now properly disbands in Tarant in all cases.
-Now you can properly accept Swyft's quest with high haggle skill.
-All methods to become a friend of Molochean Hand now work correctly.
-Creep Armour now gives a bonus to backstab, just as the description says.
-Fixed wrong haggle conditions and missing global flags in the dialogue for the Molochean Hand Agent at Shrouded Hills.
-Fixed the Master Mage of Water's dialogue for dummies, now the former student appears in front of the gates in this case as well.
-Fixed Weldo Rubin's dialogue, now he waits, disbands and rejoins properly.
-Fixed Weldo Rubin's stats, now he has an auto-leveling scheme, so he can level up properly.
-Revolver Parts now have proper art.
-Small Robe of the Chameleon now has proper art.
-Tarant Sewers now use a correct music track.
-Geoffrey and Perriman dialogues and scripts are fixed, now you can have them both in your group if you're a master of persuasion and have charisma of 20.
-Fixed Simeon Tor's dialogue, now he properly recognizes Perriman and Geoffrey.
-Maxim will now recognize parts for a Mechanized Gun and build one for you.
-Fixed description on a Wise Woman in Caladon (no longer says "Halfling Villager").
-Fixed Nicholas the Bartender at Madam Lil's. He was using a generic bartender dialogue, while he had a proper one. His dialogue is rather funny, he gives you free drinks when you pay for a girl, and when you get drunk enough you get an option to sexually harass him, his comments are priceless (and random!).
-Magick Beans are now fixed.
-You will no longer be able to pick up hostile automatons and make them your followers.
-You can no longer sell the real Stillwater Giant's pelt to H.T. Parnell more than once.
-Fixed paperboys' descriptions.
-Fixed a description for a train ticket agent in Ashbury.
-Added bow skill to Tattered Bowman, Kite Bowman and Insectress Hunter (they had 0 bow skill).
-Added melee, dodge, bow and firearms skills to various NPCs in random encounters, such as Molochean Hand assassins, orc bandits and bounty hunters (they didn't have any skills).
-Fixed mixed up names for barbarian armor.
-Added missing ground art for Magic and Mystic Great Swords.
-The Master of firearms now tells you that the monastery of Halcyon Order is in Vooriden (not Roseborough) and marks the location on your map as well.
-Fixed the Hexed Dagger in Bessie Toon's mine, now it has a proper description and doesn't have an empty spell menu anymore.
-Fixed Master Mage of Water's inventory (his arcane staff was lying at his feet).
-Fixed a description for Caladon's Crusading Chain (it had Amulet of Leadership's description attached by mistake).
-The Ring of Influence now has a description.
-A dresser in Mooreland residence now has a description.
-Fixed a typo in professor Aldous Buxington's dialogue.
-Fixed some minor problems with Nicholas's dialogue.
-Shadowing Robe now adds +2 (not 5) prowling bonus.
-Robe of the Chameleon now has proper description and adds +2 (not 5) prowling bonus.
-Medallion of Silence now works properly.
-Fixed conditions in the dialogue for a half-ogre guarding the painting.
-The Kite Sword doesn't have technological complexity anymore.
-Added descriptions to the Ring of Virility, the Jewel of Hebe and the Lucky Medallion.
-Fixed the Charming Medallion and the Ring of Poison Resistance.
-Normal and small Barbarian Clothes are no longer considered technological.
-The Stiletto no longer has technological complexity.
-Fixed some problems with Magnus's dialogue. (Now he gets angry and won't join you anymore if you negotiated with Schuylers.)
-Fixed a broken sector in new Tarant Sewers which was playing Arcanum main theme as an ambient track, thus interrupting the correct music track.
-Some parts of the canal in Tarant were walkable. Now it's fixed.
-Fixed ground art for the Auto Skeleton Key.
-Fixed a crash when accessing inventory of the guard in front of the warehouse in the Boil.
-6 missing endings are now obtainable. These are the Death's Champion, the Righteous Hero, the Just God, the Dark God, the Quiet God and the Undecided God.
-Large Oiled Thieves Leather now has correct art.
-Worn Ladies Boots now use correct art.
-Worn Ladies Boots and Fancy Ladies Boots now give proper damage resistance.
-The slaves that Kerghan summons in the final battle no longer attack him.
-Fixed the dialogue for Ashbury's guards. (Due to a typo in the file name it wasn't accessible).
-Fixed the Large Smoking Jacket's name.
-Fixed descriptions for the Mage's Dagger and the Dagger of Speed.
-Fixed descriptions for Enchanted War Boots and Gloves of Dexterity.
-Fixed a typo in the Screaming Scimitar's name.
-Fixed a description for the Ring of Silence.
-The Screaming Shield now works properly.
-Fixed townmaps for Blackroot and Kree.
-Fixed description for Light-Fingered Gauntlets.
-Fixed music issues in the Thieves Cave. (A music track was set as an ambient track, thus it was interfering with the correct one.)
-Fixed issues with the Mysterious Apparition.
-Fixed a description for Oiled Thieves Leather.
-Removed duplicated lines in Prince Farad's dialogue.
-Officer's Uniform now uses correct art.
-Absinthe and Brandy will now get you drunk as well.
-Fixed Tulla's townmap. (Now shows correct gates in the center).
-Fixed wrong conditions in Vollinger's dialogue.
-Fixed Large Electro-Armor's weight. (Now it's the same as Large Basic Platemail).
-Orcish thugs will never have Potassium Nitrate (which is an unfinished item) in their inventory.
-Fixed description for the Fool's Dagger.
-A dock worker in Ashbury now has a proper race.
-Fixed bad art in townmaps for Black Mountain Clan and Iron Clan.
-Dwarven Ore, Iron Ore and Pure Ore now have correct ground art.
-Fixed an infinite money loop in Gilbert Bates' dialogue for dummies.
-Fixed typo "balcktooth" in rumors.
-Fixed a description for the Nature's Wrath Helm.
-Fixed bad art in Wheel Clan's townmap.
-Fixed a typo in Adam Maxwell's dialogue.
-Fixed the name, the description and effects for the Great Aunt Ester's Amulet.
-Added a description to the Necklace of Queen K'na S'ea.
-Fixed a typo in Kerghan's journal.
-Fixed a typo in the generic bartender's dialogue.
-Fixed wrong conditions in Benjamin Gershwin's dialogue, and now he also gives you the skulls back when agreed to.
-Mr. Rolland now has proper art in his first appearance (doesn't look like a dwarf anymore) and the description shows his name.
-Fixed King Farad's description.
-Fixed music issues in the Sobbing Onion's basement. (A music track was set as an ambient track, thus it was interfering with the correct one.)
-Restored Virgil's "override" dialogues (those include a healing dialogue, responses to orders, waiting/joining responses, combat taunts, etc). Now his dialogue fully changes to a respectful good/evil one when you leave T'sen-Ang.
-A turned over boat in Ashbury's docks can no longer be walked over.
-Fixed Gladys' dialogue. Now she won't take the ring when she is not supposed to.
-Fixed conditions in Matt de Cesare's dialogue. Now the line "I gave the skulls to someone else" will disappear if you've already retrieved them.
-Fixed ground art for Top Hat and Chapeau of Magnetic Inversion.
-Morning Star Perfume and Dragon Cologne now give you their proper effect (BE+1)
-Cynthia Boggs now uses her original portrait.
-Balanced Boomerang now can be bought at quality blacksmiths. The developers somehow forgot to add it in.
-Quality Revolver now can be bought at gunsmiths. It was forgotten as well.
-Now you get the "Survivor of the crash of the I.F.S. Zephyr" reputation if you sell your story to the Tarantian.
-Now you get a reputation for mastering each skill (except thieving ones).
-Fixed a typo in the note for Mrs. Halster.
-Fixed a typo in Virgil's dialogue.
-Fixed a typo in Jongle Dunne's dialogue.
-Fixed alignment of two barbarians in Kree.
-Rural smiths now sell and buy both Barbarian Clothes and Bronze Barbarian Clothes (any size). However, in multiplayer quality smiths sell and buy this armor.
-Fixed wrong PC responses in Tarant Guards' dialogue.
-Fixed a typo in Benjamin Gershwin's dialogue.
-Fixed another typo in Aldous Buxington's dialogue.
-Fixed wrong conditions in the dialogue of the Mayor of Blackroot.
-Charles Brehgo now properly attacks you if resurrected.
-A half ogre in Caladon sewers is no longer resurrectable.
-Fixed the Pervert of Tarant reputation, now it gives proper -25 reaction to everybody in Tarant.
-Stringy Pete will no longer appear until either you take a look at Salty Seadrick's map or Edward Teach tells you about him. (OFF flag was missing.)
-Fixed infinite fate points bug in Kree.
-Fixed Min Gorad's basic proto issues: a correct portrait now.
-Fixed Torian Kel's dialogue script. Now his dialogue lines won't float above every creature in vicinity when you resurrect him.
-Fixed conditions in Theo Brightstart's dialogue. Now when you make him angry by destroying the boulders, only one line will be available. Also, one line was leading to a wrong response.
-Fixed a typo in Perriman Smythe's dialogue.
-Fixed Whysper's dialogue, 3 lines were leading to wrong responses.
-Now it's impossible to access Wrath spirit's quest only dialogue if you kill him yourself.
-Thrayne Iron Heart now will no longer go to bed, also now he checks your disarm traps skill before training.
-The Wheel Clan smith now has repair skill (expert), so he doesn't break items anymore.
-Added missing origin to some dwarves in the Wheel Clan.
-Fixed basic proto issues with Chukka, now he uses a correct soundbank.
-Fixed basic proto issues with Drog Black Tooth, now he uses a correct soundbank.
-Fixed wrong faction for two citizens in Ashbury. (They will no longer attack you on sight if you are an enemy of Clan Maug).
-Fixed broken lines in King Praetor's dialogue.
-You can no longer sell Bessie Toone's boot to H.T. Parnell more than once.
-Fixed two typos in Loghaire Thunder Stone's dialogue.
-Delores Beston is no longer resurrectable.
-The Silent Robes use a correct inventory art now.
-Race fixes for K'an Hua and his door guards.
-Fixed two broken lines in Edwin Wallows' dialogue, which were leading to wrong responses.
-Removed a duplicated line in Gideon Laier's dialogue.
-Elementals and will-o-wisps now don't make blood splotches when struck.
-Fixed descriptions for Elven Hunter's Bow and Bow of Terror.
-Fixed inconsistencies with many descriptions. Words like "Damage", "Fatigue", etc are now replaced with corresponding acronyms, i.e. "D", "FT", etc.
-Fixed a broken line in K'an Hua at the Ring of Brodgar dialogue.
-Fixed a line leading to a wrong response in Magnus' dialogue.
-K'an Hua's door guards now have negative alignment.
-A dark elf at Dark Elf Camp now has correct race and description and is no longer resurrectable.
-Teleportation from Dernholm Pits is disallowed.
-Fixed the "Magnus becomes the King of the Dwarves" ending.
-Fixed the Paralysis Grenade schematic, now it uses correct components.
-Fixed basic proto issues with the Telegraph Operator in Tarant and Wino Whitewash: correct soundbanks now.
-The Blade of Xerxes which the adventurers fetch for you now uses correct art.
-A dead body in Gorgoth's Pass and a skeleton in the Wolf Cave are no longer resurrectable.
-Vincent now has negative alignment and is no longer resurrectable.
-Added missing descriptions to a cabinet in the Black Mountain Clan and a dresser in the general store in Tarant.
-Fixed a broken line in Gildor Nightwalk's dialogue.
-Sprite mirroring is disabled, the game now uses all 8 rotations for every creature (the number of animations is almost doubled).
-Updated WorldEd: turned off sprite mirroring, fixed some wrong window sizes (they were too small to show all flags), fixed some typos. Note: this is based on WorldEd
-Fixed a wrong word order in the dialogue for Evil Virgil with Joachim.
-A Dark Elf Bandit in Dernholm Pits now has correct race.
-A half ogre Molochean Hand agent in Stillwater and Gideon Laier now have negative alignment.
-If you have Chukka in your party and asked him to wait somewhere while you killed Bates, then Chukka will attack you on sight.
-Edward Teach won't appear in Black Root if you killed him in Ashbury or on the Isle of Despair. Killian Drake and his cronies won't appear in this case as well.
-Magick-Tech penalty icon now has its own art.
-Fixed the ending when Maximillian returns to Cumbria, but Lianna Pel Dar is dead. Now it uses a correct sound clip.
-Now you can give a pistol to Cynthia Boggs in all cases.
-Lorria now gives you a pistol in all cases.
-Ashbury's guards don't give blank rumors anymore.
-Caladon citizens don't give blank dialogues in the late story state anymore.
-Fixed descriptions for the Medallion of Beauty and the Strong Poison.
-Dragarons now have soundbanks.
-The Magick Ring from the Uncharted Cave is now usable.
-Removed artefacts from all target icons.
-Fixed problems with Kietzel Pierce's dialogue. Now you get different dialogue options if you lied to him about the bow.
-An infinite XP loop in Jason C. Guy's dialogue is now fixed.
-Kietzel Pierce and Clarissa Shalmo now actually have master training in their respectful skills.
-The Dagger of Pain and the Bow of Ecclesiastes no longer have an empty spell menu.
-Teleportation to/from the Half Ogre Island is disallowed.
-Ring of Protection now gives DR+10 bonus, as its description says.
-Fixed various typos in Raven's dialogue. Also removed a broken line.
-Fixed a typo in Magnus with Bingham dialogue.
-Mrs. Morgan's quest now gets botched if you kill JT, and she will attack you once you speak to her again.
-Mrs. Morgan's lines don't get repeated if you already have the quest.
-Mrs. Morgan won't mention JT's quest if you killed him before taking it.
-Fixed basic proto issues with Mrs. Morgan: now she has a correct soundbank.
-The Witch's Dagger doesn't have an empty spell menu anymore.
-Fixed a mistake in the description of Haggle skill.
-Fixed a bug with getting infinite fate points by killing and resurrecting Gilbert Bates.
-Fixed a typo in the dialogue for Virgil after seeing Joachim's telegram.
-Fixed a typo in Gilbert Bates' dialogue.
-Added a missing script and an internal name to Kerghan's journal. This affects several lines in Gideon Laier's dialogue.
-Bullors' crate will now disappear from the docks once you use it.
-Fixed a mistake in Virgil's response about the Crash Site.
-When Adkin Chambers is healed and leaves Stillwater it now affects the number of citizens, so now it's possible to get the Butcher of Stillwater reputation in this case as well.
-The conversation of Gilbert Bates and Loghaire Thunder Stone is restored.
-Removed unnecessary blocking tiles in the Wolf Cave, so now it's possible to reach for the body.
-Loghaire in exile now has a correct portrait.
-Technical manuals are now readable.
-Fixed music issues in Mannox's Hole.
-Fixed two typos in Nasrudin's dialogue.
-Torian Kel's Ancestral Sword doesn't have an empty spell menu anymore.
-Nasrudin now kills K'an Hua at the Ring of Brodgar in all cases.
-Removed a broken line in Perriman Smythe's dialogue, also fixed his response about the Void.
-Fixed wrong conditions for a response about Kerghan in dialogues of Perriman Smythe, Geoffrey Tarellond-Ashe, Raven, Magnus and Franklin Payne.
-Fixed several mistakes in the dialogue of Loghaire in the Iron Clan.
-Fixed wrong conditions in Arronax's dialogue.
-Fixed several problems with Kerghan's scripts. First, now he won't be hostile to your party members when you persuade him to surrender, thus letting you finish the game with out fighting him. Second, he won't be summoning the slaves if you've either joined him or persuaded him to surrender.
-Gurin Rockharrow is now properly leveled up and has master training in gambling.
-Fixed a typo in Gurin Rockharrow's dialogue.
-One of D'ak Taan's henchmen is now properly leveled up and has a correct description.
-Fixed Gorgoth's dialogue. Now you get a different set of lines if you know that the enemy is Kerghan, not Arronax.
-Fixed the chicken's soundbank. Due to typos some sounds weren't playing.
-Restored missing special effects for the Wall of Stone, the Wall of Fire, the Wall of Force spells and the Fire Obstruction.
-Horace McGinley's corpse now has a correct race.
-Dante no longer acts like a ranged fighter.
-Fixed a typo in Edmund Craig's dialogue.
-Fixed descriptions for the Sword of Sickness, the Sword of Air, the Stillwater Blade, the Sword of Defense, the Filament Sword, the Reaper's Axe and the Axe of Strength.
-Added a missing line for dummies to Caleb Malloy's dialogue.
-Half Elf PCs now use elven art instead of human's, just like all Half Elf NPCs.
-Fixed a typo in Jared's dialogue.
-Fixed a mistake in the dialogue for Virgil after seeing Joachim's telegram.
-Fixed several typos in Bunny's dialogue.
-Fixed a line leading to a wrong response in Constable Owens' dialogue.
-Fixed a typo in Surly Virgil's dialogue.
-Fixed several typos in generic NPC responses.
-Fixed a dummy response, a typo and some wrong conditions in Arvid Millstone's dialogue.
-It's no longer possible to give Cassie's necklace to Madam Lil more than once.
-Fixed wrong conditions for dummy responses in Madam Lil's dialogue.
-You can no longer ask Ristezze about Schuylers as a dummy and get XP more than once.
-Herkemer Oggdoddler now properly takes 500 coins for training you in the melee skill.
-Fixed wrong conditions in Garret Almstead's dialogue.
-Fixed a typo in the dialogue for Virgil with an agent at the Crash Site.
-Fixed a wrong description and basic proto issues with one of the bank robbers: a correct soundbank now.
-Fixed Sogg Mead Mug's dialogue, now it's possible to ask him questions as a dummy as well.
-Fixed wrong conditions for dummies and added a missing line for dummies in Mr. Plough's dialogue.
-Fixed the dialogue of a half orc bandit to whom you must deliver the note from a dark elf in the Wellington Club. Now the note is properly transferred in the case of a dummy character as well.
-Fixed text formatting in Clarisse Vorak's background text.
-Fixed a typo in the book "The Pagan Gods of Arcanum".
-Fixed wrong female lines in Magnus' dialogue.
-Tollo Underhill won't appear in Dernholm Pits if you don't have the quest.
-Fixed a typo in Edward Teach's dialogue.
-Fixed several broken lines in Theodore's dialogue.
-Fixed Theodore's script, now he recognizes if one of your followers is wearing his armor.
-Fixed basic proto issues with a female Gnome Noble in Ashbury's town hall: a correct soundbank now.
-Fixed two repeatable lines for dummies in Constable Owens' dialogue.
-The line about work won't appear in Gildor Nighwalk's dialogue if you already have his quest.
-Fixed two typos in Gildor Nighwalk's dialogue.
-Fixed descriptions for the Goggled Helmet and the Eye Gear.
-Added a description for the Charged Ring.
-Restored the original art for Daniel Hallaway's strongbox, the map of Tarantian sewers and Tollo Underhill's map.
-Fixed a number of broken lines for dummies in the dialogue for the guard at the Isle of Despair. Also added two missing lines.
-Fixed a typo in Maximillian's dialogue.
-Fixed several broken lines in Laura's dialogue.
-Fixed a typo in Brigitte's dialogue.
-Added a missing line for dummies to William Bench's dialogue.
-Now once you get the information about Renford A. Terwilliger from the Hall of Records clerk you can no longer ask it again.
-Fixed two repeatable lines for dummies in the librarian's dialogue.
-Fixed wrong conditions in Pollock's door guard's dialogue.
-Fixed a mistake in Daniel Hallaway's dialogue.
-Fixed wrong conditions for low reaction lines in Mrs. Cameron's dialogue.
-Fixed several broken lines in Hadrian's dialogue. Also added two missing lines for dummies.
-Kietzel Pierce's quest now gets botched if you lie to him about the bow.
-Fixed a line for dummies in Nasrudin's dialogue.
-Fixed two typos in Nasrudin's dialogue.
-Fixed descriptions for the Hurful Bow, the Axe of Lost Time, the Blade of Malevolent Storm, the Black Stone Blade and the Star of Soul Bonding.
-City tailors now buy both Elegant Dresses and "Sunday's Best" Dresses.
-Fixed repeatable lines for dummies in Weldo Rubin's dialogue.
-The Nature's Wrath Helm now has a perception penalty.
-Fixed typos in "The nature of Archaeological practices", "Psychological Treatise on Intolerance" and Kraka-Tur's journal.
-Fixed a typo in Thorvald's dialogue.
-Added a line for females to Maximillian's dialogue.
-Fixed two broken lines for dummies in Arronax's dialogue. Also, added two missing lines for dummies.
-Fixed a typo in Arronax's dialogue.
-Fixed several typos in Randver's dialogue.
-Fixed a mistake and several typos in Gunther Willhelm's dialogue.
-Fixed a typo in Hadrian's dialogue.
-Fixed a typo in a journal entry for rumors.
-Fixed 11 broken lines in Kerghan's dialogue.
-Fixed two typos in Wheel Clan guard's dialogue.
-Fixed a typo in Gilbert Bates' dialogue.
-Fixed two broken lines in Percival Toone's dialogue. This fixes the problems with him not giving you the quest and not talking to you anymore.
-Fixed a description for the Staff of Hypocrisy.
-Fixed a description for the Life Stealer Dagger.
-Fixed repeatable lines in Ryan Sanders' dialogue.
-Fixed yet another typo in Gilbert Bates' dialogue.
-Fixed a typo in a dialogue for Virgil with Pollock.
-Fixed wrong conditions in the librarian's dialogue.
-Fixed two typos in Gurin Rockharrow's dialogue.
-Automatons now have soundbanks.
-Fixed problems with Albert giving you the gem. Fixed repeatable lines in his dialogue as well.
-Fixed the name of Electro Armor's schematic.
-Fixed repeatable lines in Randver's dialogue.
-Fixed 10 broken lines in Nasrudin's dialogue. No more repeatable dialogue or duplicated lines.
-Fixed a typo in Loghaire's dialogue.
-Replaced a completely wrong line (different from VO) in Loghaire's override dialogue.
-Simeon Tor's portals now can't be used by technologists.
-Fixed a typo in Loghaire's dialogue.
-Fixed a typo in Richard Leeks' dialogue.
-Fixed a typo in Brigitte's dialogue.
-Fixed two mistakes in Gildor Nightwalk's dialogue.
-Fixed a mistake in a generic pub thug's dialogue.
-Fixed a mistake in Richard Leeks' dialogue.
-Fixed two broken lines in Raven's dialogue.
-Fixed several broken lines for low reaction characters in Caladon's telegraph operator's dialogue.
-Fixed a broken line in Lianna Pel Dar's dialogue.
-WorldEd: made the magic/tech aptitude slider bigger, so now it's possible to set a more precise value. Also, fixed a few typos.
-Fixed two typos in Surly Virgil's dialogue.
-Fixed two typos in K'an Hua's dialogue.
-Fixed typos in books "How Nasrudin defeated the nefarious Arronax" and "Horror among the Dark Elves".
-Added missing origins to four Dwarf Villagers in the Wheel Clan.
-Vegard Moltenflow now has expert training in Spotting Traps.
-A Gnome Villager in Roseborough's Gift Shop now has a correct gender.
-Fixed basic proto issues with a Halfling Villager in Roseborough: a correct soundbank now.
-Fixed 5 typos in Raven's dialogue.
-Fixed a typo in Trevor Lynwood's dialogue.
-Fixed two typos in Hadrian's dialogue.
-Fixed a broken line in generic herbalist's dialogue.
-Added missing soundbanks to some of orcs' prototypes (including the Orc Grunt used in Summoning college).
-Fixed the teleportation sfx when Nasrudin teleports from Thanatos to the Ring of Brodgar.
-Fixed the teleportation sfx when K'an Hua teleports to the Panarii temple after being betrayed.
-Fixed the townmap for the Sobbing Onion's basement.
-Added a female line to Richard Leeks' dialogue. Also, fixed a typo.
-Fixed a female line in Willoughsby's dialogue.
-Fixed 6 female lines in Heinrich Jenks' dialogues.
-Fixed two typos in Norian's dialogue.
-Fixed a typo in Kai'tan's blessing.
-The prison warden in Ashbury's prison now opens a corresponding door once you post bail for either of the prisoners.
-If you destroy either of the doors in Ashbury's prison, a corresponding prisoner now becomes aware that he's free.
-Once you free either of the prisoners, they now walk out of the prison and disappear.
-Fixed several wrong conditions in Guido Lightouch and Jerrold Aymes' dialogues.
-Dark Elf assassin in Ashbury doesn't have a generic dialogue anymore.
-Adkin Chambers is now actually blind (DX1, PE1) until you give him the potion. (A heartbeat script wasn't attached). Fixed some other problems with his scripts as well.
-Adkin Chambers now has master training in Dodge.
-Clockwork Decoy now uses its own soundbank.
-Surly Virgil no longer talks about Alexander as you enter the Panarii temple in Caladon.
-Fixed a typo in Raven's dialogue.
-Fixed four typos in Nasrudin's dialogue.
-Fixed a typo in Weldo Rubin's dialogue.
-Fixed a typo in the book "The Great Work".
-Fixed a broken female line in the Master Mage of Morph's dialogue.
-Fixed a typo in the Master Mage of Earth's dialogue.
-Fixed a typo in the generic dialogue for Tulla students.
-Fixed two typos in Simeon Tor's dialogue.
-Fixed a typo in Magnus' dialogue.
-Fixed two typos in Erick Obsidian's dialogue.
-Fixed a typo in Zen Virgil's dialogue.
-Fixed three typos in Edward Teach's dialogue.
-Fixed a typo in the name of the location "Stringy Pete's Cove".
-Fixed a typo in Franklin Payne's dialogue.
-Fixed basic proto issues with a female Dark Elf Bandit in Dernholm Pits: correct soundbank and portrait now.
-Fixed basic proto issues with a female Dark Elf Bandit in Elven Ruins: correct description, race, sounbank, stats and portrait now.
-Fixed a typo in the description for the Automaton's schematic.
-Fixed 15 typos and mistakes in rumor entries in the logbook.
-Replaced "Drog Blacktooth" with "Drog Black Tooth" in all rumors. Fixed the key's name as well.
-Fixed three broken lines (two of which were leading to a crash) in Salty Seadrick's dialogue and script.
-Fixed problems with three guards in the Panarii Temple in Caladon. Removed wrong scripts and dialogues, fixed their art and origins, and added missing armor.
-Fixed two typos in Thorvald's dialogue.
-Fixed several wrong conditions in Thorvald's dialogue and script.
-Fixed two mistakes in female lines in Gorrin's dialogue.
-Fixed a typo in Arronax's dialogue.
-Fixed two typos in Kraka-Tur's dialogue.
-Fixed three typos in Kerghan's dialogue.
-Fixed a typo in the dialogue for Zen Virgil talking about Kerghan.
-Fixed a typo in Miranda Tears' dialogue.
-Fixed a typo in Pollock's door guard's dialogue.
-Fixed several typos in Muggs, Milo and Sebastian's dialogues.
-Fixed two typos in the quest logbook entries.
-Darian Maug's name is now consistent in all cases.
-Fixed various problems with the negotiations' quest and Farad's assassination's quest. Now, Vernon won't appear in the kitchen if you didn't accept Heinrich Jenks' quest. Also, the crate in the docks won't become usable once you've spoken with Renard.
-Fixed problems with the kitchen's door in the Caladon Castle. Now the guard opens it for you if you're in the middle of the negotiations' quest (accepted the quest but haven't finished it yet). Also, the door now works properly if you steal the key from the guard, or picklock it.
-Fixed two typos in Kerghan's dialogue.
-Joining Kerghan as a dummy with out Arronax in the party now works properly.
-Zen Virgil now doesn't attack you if you choose to join Kerghan. Surly Virgil, however, now attacks you in this case.
-Fixed a typo in Virgil's dialogue.
-Fixed two money loops with selling the painting to Thaddeus Mynor.
-Surly Virgil no longer talks with Nasrudin.
-K'an Hua's door now works properly.


-Gilbert Bates' journal now uses its own art.
-Leftmost Advisory Board Member now has a correct description.
-Weldo Rubin now uses his own internal name. (Affects his behaviour, e.g. he no longer claims some random chests as his own.)
-Gilbert Bates' chest now notifies a correct NPC.
-Pelojian's doors in Tulla now function properly. (Can't be lockpicked.)
-Sebastian now uses his own internal name.
-Fixed missing origins for 35 Tarantians.
-The chest in the fence in Tarant now notifies a correct NPC.
-Fixed notification problems with a barrel near Kan Kerai.
-Fixed notification problems with two chests in Vooriden.
-Vendigrothian Newspapers now use their own art.
-Fixed male soundbanks for small and medium sized humanoid races, alerted sounds (when a character enters combat) weren't playing due to typos.

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