Little King’s Story begins with the story of young boy named Corobo. Shy, and without many friends, Corobo stumbles upon a mysterious, powerful crown while walking in the forest near his village. He soon discovers that the crown grants him the ability to charm any person, and make them follow his orders. Suddenly, Howzer, the bull-knight, appears, informing Corobo that he is now King of the village, and he must not take this responsibility lightly. Returning to his sleepy village, as a King instead of a shy little boy, Corobo begins a quest to turn his small hamlet into a noble, fantastic kingdom.
100 winners will be selected – One (1) Grand Prize Winner’s illustration will become an actual in-game character, while ninety-nine (99) other illustrations will be displayed in the in-game museum exhibit! The theme of the competition is some kind of UMA, or an Unidentified Mysterious Animal. The illustration can be any kind of creature, beast, ghost, a weird man, etc; the only thing limiting the creativity of the creation is your own imagination!
The contest may be entered by e-mailing an original digital work of art in the form of a .gif, .jpg, .bmp, .tiff, or.eps file to email@example.com with the subject heading “Little King’s Story UMA Contest.” Your illustration must be an unpublished, original work of art and the image should have dimensions of 148mm x 105mm with a resolution of 300 DPI.
Please provide the following information in the body of your e-mail:
- Name of your UMA
- Your name
- Your age
- Your address
- Your phone number
- Your e-mail address
- Name that you wish to appear with the illustration (real name or pen name)
If you prefer to send in your submission by mail, mail a standard 4.25” x 6” postcard with the UMA illustration or a CD containing the digital artwork and above listed information to:
Little King’s Story UMA Contest
21515 Hawthorne Blvd., Suite 1020
Torrance, CA 90503
All entries must be e-mailed or post-marked by August 1, 2008
The storyline, visual look, and lyrical music of Little King’s Story, work in concert to transport players to an interactive, enchanting, fairy tale world. By combining gameplay elements from life-simulation, real-time strategy, and adventure genres, the many aspects of creating a vast kingdom come to life! As King, players will manage and involve their townspeople in the goals of creating this new territory; enlist them to dig for treasure, build new buildings and otherwise better their community. Of course, leadership is a two way street, so as King, players will try to conquer rival nations to create a single unified kingdom, as well as grant the requests of townspeople at whim. With the Wii Remote as a royal scepter, this Winter Little King’s Story allows players the chance to be the best king in the world!
Little King’s Story will ship in North America, Winter of 2008.
More articles about Little King's Story