Gamers will enter a seamless, persistent fantasy world, where they will significantly affect the gameplay experience through dynamic events. Battles of enormous scale will create epic moments that an unprecedented number of players can participate in. All of this will be powered by Trion’s revolutionary server-based architecture, which is uniquely designed to enable massive scalability, dynamic content evolution, and cross platform development.
“This game is designed on the philosophy of putting players at the center of the game world,” said Jon Van Caneghem, co-founder, President and Chief Creative Officer, Trion. “By building an extensive event system and a server architecture that allows for dynamic change, we are creating completely new opportunities for creative game design. The game will live and change along with the players, evolving in response to their actions and the creativity of our design team.”
Trion's first title, led by Jon Van Caneghem, is another step that underscores Trion’s momentum in building a premium publisher and developer of server-based games. Today Trion also announced a publishing agreement with Sony as well as a major co-development deal with Sci-Fi Channel. With a world class team lead by industry veterans, publishing agreements across platforms, new IP titles being developed in the Trion studios, backing from financial and media giants, proprietary groundbreaking technology and operations in key locations, Trion World Network aims to define the future of interactive entertainment.
The game represents the initial first-party title on the Trion Platform, and will be published by Trion in both North America and Europe.