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Command & Conquer 3: Kane's Wrath

Platform(s): PC, Xbox 360
Genre: Strategy
Publisher: EA
Developer: EALA
Release Date: June 23, 2008 (US), June 27, 2008 (EU)

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'C&C 3: Kane's Wrath' (X360/PC) v1.01 Patch Coming Friday

by Rainier on July 1, 2008 @ 6:12 p.m. PDT

The Command & Conquer series continues to thrive with Command & Conquer 3: Kane's Wrath. As the expansion pack to Command & Conquer 3: Tiberium Wars, this RTS game returns to the Tiberium universe with Kane at the center of an epic new single-player campaign.

C&C3: Kane's Wrath v1.01 fixes :

Desync Fixes

  • Fixed a desync that occurs when a Nod ally attempts to create a Decoy army of a Mechapede.
  • Fixed a desync that occurs when creating a free-for-all 8 player game with 6 brutal AI.
  • Fixed a desync that occurs when playing a 6 player game with 4 AIs after both human players have been eliminated and are spectating the match.
  • Fixed a desync that occurs when playing against a brutal AI with 2 players on level Unfair Advantage.
  • Fixed a desync that occurs when playing with 2 players against a Brutal Black Hand AI on the map Unfair Advantage.
  • Fixed a desync when 2 players use Black Hand vs GDI on the map Tournament Arena.
  • Fixed a desync that occurs when engaging Firehawks with Seekers
  • Fixed a desync when Venoms attack a Plasma Missile Battery that is detecting an invisible unit

Bug/Exploit Fixes

  • The Message of the Day will now show up online for Kane's Wrath.
  • In-game rank/stats now show up alongside player name while in the game lobby, or during Automatch screen.
  • Improved Automatch performance
  • Reaper 17 – You can no longer sell a stasis chamber to receive a group of Ravagers for only 600 credits.
  • You can no longer use group selecting to allow a Mantis, AA-loadout Firehawk, flying Shadow Team, or Slingshot to force-fire on other ground units.
  • Titans crushable level increased. Titans can no longer crush other Titans.
  • Fixed the minimap while match is loading

Balance Changes

The following balance changes are intended to make resource-gathering decisions more strategic, while also further tuning the combat forces to ensure even balance across all three factions in any combination.

General Balance Changes

  • Refinery cost increased to 3000 credits, build time increased to 30 seconds, power requirement increased to 15 units
  • Harvester cost increased to 2000 credits, build time increased to 20 seconds
  • Tiberium Spike capture bonus decreased by 33%, income per second decreased by 60%
  • Harvester health increased 25% for most factions, Steel Talon/Black Hand harvester health increased by 16%
  • Build radius: most unit production structures no longer provide a build radius, all conyards have had their build radii increased by 25%
  • Advanced infantry structures now provide a basic infantry unit when sold or destroyed
  • Grasslands Landgrab: blue tiberium now starts at 0

GDI Balance Changes

---Structures---

  • Silo cost reduced by 80%
  • Power Plant upgrade now provides double the bonus power
  • Power Plant cost and build time reduced by 12.5% to 700/7

---Units---

  • Commando armor versus gun, rocket, and grenade doubled
  • Grenadier range increased 8%, grenade speed increased 50%, scatter increased 33%, blast radius increased 50%
  • Rig: packed HP increased 33%, unpack/pack time decreased 40%, repair drone range increased 33%
  • Pitbull damage increased 25% against ground units, HP reduced 10% against air scale reduction 200 to 150.
  • Hammerhead speed reduced 17%
  • Mammoth speed increased 12.5%
  • Shatterer range increased 30%, sonic wave horizontal damage radius tripled, pre-attack delay removed, clip reload time increased, cost increased to 1500/15
  • Zone Shatterer range increased 30%, sonic wave and overload beam sonic wave horizontal damage radius tripled, removed pre-attack delay, increased clip reload time, cost increased to 1600/16
  • ZOCOM Orca burst damage capability dps increased significantly, clip size reduced 50%, cost and build time increased to 1500/15
  • Titan crusher/crushable level increased to that of a heavy tier 3 walker, damage increased 12.5%, railgun-upgraded damage increased 9.2%
  • Behemoth range increased 20%, HP increased 10%
  • Combat Engineer damage increased by 17%
  • APCs now lay mines as quickly as the Mobile Repair Transport (instantaneously)
  • Firehawks will no longer force-fire at the ground when loaded with anti-air missiles and group-selected with ground units
  • Slingshots will no longer force-fire on the ground when group-selected with ground units
  • Surveyor -- damage taken by gun-type decreased by 25%, speed increased by 20%.

---Upgrades/Abilities/Powers---

  • Call for Transport ability cost reduced by 60%
  • Hardpoints upgrade no longer decreases Firehawk anti-air missile speed
  • Autoinjectors health bonus increased an additional 20%
  • Ceramic Armor bonus versus gun- and cannon-type damage decreased by 50% for the ZOCOM Orca
  • ZOCOM Bloodhounds power cost increased by 50%, now provides veteran APCs
  • ZOCOM Airborne power cost increased by 50%
  • Steel Talon Bloodhounds power cost increased by 40%
  • Composite armor build time tripled
  • Tiberium Field Suits build time and cost doubled, armor bonus vs cannon halved
  • MARVesting now returns 33% of the harvested Tiberium value

Nod Balance Changes

---Structures---

  • Silo cost reduced by 80%
  • Voice of Kane now provides the appropriate increase in combat effectiveness to nearby infantry
  • Shredder Turret Hub for Marked of Kane subfaction can now fire when upgraded with quad turrets

---Units---

  • Commando armor versus gun, rocket, and grenade doubled
  • Beam Cannon range increased 20%
  • Avatar beam weapon damage increased by 6.25%
  • Purifier beam weapon damage increased by 6.25%
  • Flame Tank damage taken from cannon-type decreased 25%
  • Fanatic damage increased 54%, blast radius increased 25%
  • Redeemer laser damage increased 6%, range increased 7%
  • Mantis range increased 10%
  • Confessor Cabal cost/build time increased 33%, unupgraded damage increased 50%
  • Tiberium Trooper rangefinder has been fixed, increases unit range by 20%
  • Awakened speed increased 11%, health reduced 25%
  • Emissary -- damage taken by gun-type decreased by 25%, speed increased by 20%.

--- Upgrades/Abilities/Powers---

  • Reflector Beam ability no longer diminishes attack power, reflection range doubled
  • EMP Cannon of the Awakened/Enlightened tuned for significantly faster responsiveness, squads will no longer perform a funky backwards walk-dance when attempting to get into EMP range
  • Call for Transport ability cost reduced by 60%
  • Charged Particle Beam cost reduced 66%, upgrade time halved
  • Dozer Blades cost and research time doubled
  • Black Disciples cost increased 33%, research time doubled
  • Purifying Flame cost increased 33%, research time doubled, damage bonus to Flame Tank increased 116%, damage bonus to Purifier decreased 75%
  • Commandeer Beam Cannon damage bonus increased by 50%
  • Commandeer Stealth Tank: stealth-upgraded Avatar will no longer lose stealth when moving
  • Rage Generator hallucination time reduced 60%, cooldown halved
  • Supercharged Particle Beam damage bonus to Shredder Turrets decreased 70%
  • Charged Particle Beam damage bonus to Shredder Turrets decreased 60%
  • Laser Capacitor upgrade damage bonus to raider buggy increased 33%, damage bonus to laser turret increased 50%
  • Disruption pods now subtract the appropriate 500 credits on use
  • Tiberium Vein Detonation damage decreased 20%
  • Tiberium Core Missiles no longer reduce the range of the Attack Bike
  • Shadow Strike Team power cost increased by 25%
  • Shadow Team Explosive Charge damage reduced 10%
  • Catalyst Missile radius decreased by 50%
  • Mantises will no longer force-fire at the ground when group-selected with ground units

Scrin Balance Changes

---Units---

  • Devastator Warship range increased 14%, damage type changed from cannon to grenade
  • Storm Rider health, cost, and build time normalized to base Scrin across all subfactions
  • Cultist health reduced 20%, speed increased 12.5%, mind control cooldown increased 33%
  • Seeker damage taken from cannon type damage increased 10%, damage taken from gun-type damage doubled
  • Disintegrator range increased 36%, back-end members of the squad should no longer have trouble firing
  • Devourer Tank uncharged damage increased 23%, charged damage increased 6%
  • Mechapede disintegrator segment damage and range halved, corrupter segment range decreased 25%, disc segment modified to be anti-air only, range of disc segment increased 8%, Shard segment rate of fire improved significantly
  • Corrupter range increased by 50%, speed increased by 17%
  • Ravager damage from gun-type reduced by 33%
  • Explorer -- damage taken by gun-type decreased by 25%, speed increased by 20%.

--- Upgrades/Abilities/Powers---

  • Lightening spike power cost increased by 50%
  • Plasma Disc Launcher upgrade cost and build time doubled
  • Blink Packs upgrade cost and build time halved
  • Attenuated Forcefields research cost normalized to base Scrin across all subfactions
  • Advanced Articulators cost/build time quadrupled
  • Lifeform Recycling range increased 50%
  • Blue Shards upgrade no longer reduces the clip size and firing rate of the Shardwalker
  • Overlord’s Wrath damage reduced by 55%
  • Conversion reserves now provide the stated bonus of 2x charged shot capacity
  • Forcefields now take the intended 1% damage from sniper fire

Neutral Balance Changes

---Units---

  • Mutant Marauder damage and speed increased 50%

Other Changes

  • Added a Russian Lobby

The single player campaign will allow players to experience a new story that spans 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. The story is told through a new set of high-definition live action video sequences starring a celebrity cast. Joe Kucan, the original actor who portrayed the character Kane in Command & Conquer games over the last decade, will reprise his role as the megalomaniacal leader of the Brotherhood of Nod. Other details of the cast have yet to be announced.

Command & Conquer 3: Kane's Wrath also features a new strategic layer to gameplay that allows players to establish bases, build customized armies, and attack their enemies on a global scale – and then dive into the frenzied tactical combat where their skills as a commander will make the difference in battle. The game introduces six new sub-factions and a wealth of new units, structures, and powers to the armies of the Global Defense Initiative, the Brotherhood of Nod, and the enigmatic alien Scrin.


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