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'Hinterland' Announced

by Rainier on July 11, 2008 @ 2:25 p.m. PDT

Independent strategy, simulation and role-playing developer Tilted Mill Entertainment (known for SimCity Societies and Caesar IV) announced Hinterland, a game where you loot, level and build mixed with fast paced RPG combat and strategic base building!

In Hinterland, you build up and lead a small village, populated by simple townsfolk struggling to survive and prosper in the wild back country of a medieval fantasy world. Leading small parties of adventurers drawn from the ranks of the townspeople themselves, you undertake quests outside the village, seeking to conquer various foes, and collect treasure, magic items and knowledge which will, in turn, fuel your village. As your village becomes stronger, you’ll forge your own weapons, manufacture magic items and potions, and tame the wild land.

“Hinterland is about ordinary people struggling to overcome their hostile and mysterious environment and building a better life for themselves in a world of fantasy and folklore” said Chris Beatrice, founder and president of Tilted Mill Entertainment. “There are no mighty armies clashing here, just small parties of three or four adventurers, with you at their head, where acquiring your first real sword is a big deal! In Hinterland you’ll experience tactical party-based combat and role-playing, where every split-second decision matters, as well as the strategic planning, building and ‘life simulation’ gameplay our team is known for. Smaller games like Hinterland allow us to focus more on innovation, risk taking and quality of game-play – it’s fast-paced and highly replayable without sacrificing the complex and interesting mechanics of classic RPG and strategy games.”

Your goal is to lead a handful of peasants to establish a small haven in the wild backcountry of a fantasy kingdom. You must also carefully select members of your village to put down their ploughs, leave their comfortable homes, taking whatever weapon they may have at hand, to join you on expeditions of exploration and conquest in the surrounding lands. There you’ll encounter the characters and creatures of myth and folklore, and find much needed resources to expand your village. Should your forays meet with success, fame, fortune and prosperity await. But you must take care, for even the loss of a lowly farmer can spell disaster when harvest time comes.

Can you build a vibrant settlement, lead your people to prosperity, and tame the wild Hinterland?

Key Features

  • Fantasy role-playing and character development
  • Party-based tactical combat, including item use
  • Base building, including building upgrades
  • Innovative combat stat leveling system
  • Random world generation for maximum replay
  • Folklore / fantasy setting
  • Intimate scale

Hinterland will be available later this summer for under twenty dollars, through digital download.

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