Step into the world of “Too Human,” the third-person epic action game from renowned Canadian developer Silicon Knights. As the cybernetic god Baldur, players are thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the god’s hand, and now Baldur is charged with defending humanity from an onslaught of monstrous war machines bent on the eradication of human life.
In “Too Human,” players are treated to a nonstop barrage of action powered by the seamless integration of melee and firearms combat, plus deep RPG elements fueled by breathtaking visuals enabled by the powerful Xbox 360. Battles unfold in awesome scale as players engage with vast numbers of enemies. Gamers can also take it to the next level by playing the entire single-player campaign in multiplayer co-op mode via Xbox Live.
Hall Of Heroes
Buried beneath the snow and ice of ancient mountains lies what was once a place of reverence and mournful respect. Once it was resplendent with banners and effigies of great warriors who had sacrificed all they had for the survival of humanity. It was a place of funerary ritual, where heroes would be honored to voyage to Valhalla and spend the years before Ragnarok with Odin. During the height of the wars that followed the destruction of the YMIR, places like this were common.
Now it is broken down and a ruined echo of its former glory; parasitized by goblins and used as a forward base for something even more sinister: the rogue, unclassified killing machine - GRNDL-1 - that has begun to terrorize the outlying settlements of Midgard.
The Cult of Odin
A hundred years after the Ymir were destroyed and the war against their soulless offspring grew to lethal intensity, the entity known as ODIN began to be worshipped as a god. Although few knew his precise origin, they only needed to know that he alone was responsible for pulling humanity from the fires of destruction. As the years passed and the Aesir replaced the aging warriors who originally fought alongside him, the worship of Odin grew radically, bringing in a new era.
The Funeral Path
Central to the installation’s layout is the funeral path. The dead heroes are placed in a boat-like vessel and driven through the temple, passing over several canals. These canals symbolize the spheres of earth and heaven; passing over them represents the passage from one world to another, from the material to the ethereal. Finally they arrive at the crematorium, where the remains are incinerated and the souls are freed to join Odin in Valhalla.
Cyberspace is representative of a time long lost to humanity. It is as the world was long ago. Why the NORNS chose this particular abstraction will be forever unknown to modern humans. This area of cyberspace reflects the spiritual and free image that the builders of the Hall of Heroes set out to build – lush meadows and a solitary tree in remembrance for those who fell in battle – yet it is also tainted with the presence of the Children of Ymir. The area surrounding the crematorium has become Grendel’s Mere, swampy and infested with corrupt data. Whether the abstraction of cyberspace is influenced by changes in the real world, or the real world corrupted by Cyberspace, humanity will never really know.
- Thrilling action-RPG gameplay. Unlike some games that may force players to choose between two genres, “Too Human” combines all the creative economy features and social experiences of a typical RPG, such as collecting loot and leveling up, while maintaining the excitement of an action game. With a wide array of weapons, armors, cybernetic implants and skills, players have an unprecedented level of customization with their characters
- Explosive melee and firearms combat. It will take more than brawn and raw strength to supplant the machine hordes. Using a sophisticated blend of seamless melee and high-tech weapons combat, players have the power to vanquish foes near and far. Witness the fluid grace of heroes and enemies in battle as enacted by the acclaimed motion-capture group F.A.S.T. (Fight Action Stunt Team). Feel each punishing blow through advanced visual effects made possible through the unmatched power of Xbox 360.
- The birth of an icon. Fight as Baldur, a powerful cybernetic god battling his way through enemy armies to become one of gaming’s renowned iconic heroes. From weaponry and armor to combat techniques and combos, players can fully customize Baldur to become the best possible hero.
- Advanced cinematic presentation. Characters and environments come to life with unparalleled visual fidelity. Experience the full excitement of combat through a dynamically driven presentation system that portrays the combat with cinematic quality. Survive pulse-pounding battles against hordes of on-screen enemies set against the vast landscape of the “Too Human” world. A sweeping orchestral score sets the mood for heartbreak, anger and bloodlust as each tune encapsulates the gamer within the immersive gaming environment.
- New level of accessibility through intuitive combat. Perform Baldur’s elaborate and complex combat maneuvers and chain together rapid-fire attacks and combos with ease. Through the use of an intuitive combat system, “Too Human” delivers gameplay that is easy to learn and rewarding to master.
- Shared experience. Conquer the world of “Too Human” alone or with friends through advanced, online multiplayer co-op gameplay through the Xbox LIVE® service.
- Modern take on classical Norse Mythology. In a world ruined by centuries of war, “Too Human” chronicles the epic story of Baldur, favored son of Odin and the last protector of humanity. As Baldur you must destroy the ancient war machines that threaten the world, but to do so you must balance your sense of duty and honor against your lust for revenge…perhaps even sacrificing your humanity in the process.
Too Human is currently scheduled for release in North America on Aug. 19, 2008, and Europe on Aug. 29th (£44.99)
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