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Play Ten Interactive's Leipzig Games Convention 2008 Lineup - Screens

by Rainier on Aug. 11, 2008 @ 3:01 a.m. PDT

Play Ten unveiled the four titles that it will have on display at the Leipzig Games Convention. Apart from Precursors and White Gold for 360 and PC, it will be also showing, for the first time, playable console demos of Battle for Atlantis and The Wall.

White Gold (RPG/FPS)

Year 2010, a small Caribbean country. The main part of the island is aflame with revolt. The Government Army tries to quash an uprising, powerful drug cartels are trying to decimate the Indians, and the whole population is being indiscriminately slaughtered by criminal gangs. This boiling pot, however typical for Latin America, is rapidly nearing an explosion. The main hero of the game is entrusted with a task to uncover some dark secrets, to investigate a few disappearances, and to stay alive above all.

White Gold, developed by Deep Shadows, is a high quality dynamic RPG/FPS mix which offers a rich scenario in addition to the non-stop action. The FPS engine capable of working seamlessly with hundreds of square miles of open terrain, an extensive physics system, clever AI and free gameplay are combined with a character development system, realistic in-game economy, hundreds of quests and hundreds of NPCs.

The title is a finalist of Intel’s Game Demo 2008 contest and will be released in Russia/CIS in October 2008.

Battle for Atlantis (RTS)

The last war on the planet erupted when people found the ancient civilization of Atlantis which has been concealed at the ocean bottom for ages. Humans have underestimated the power of Atlanteans and thus the war takes place in the middle of ultimate elemental disasters – hurricanes and floods. The remains of regular troops are trying to stand up against the army of Atlanteans; this army consists of giant dinosaur-reptiles that have been tamed and fully controlled by bionic mages of Atlantis.

The game is being made by WorldForge, the team responsible for “Ancient Wars: Sparta”, but has a new and very powerful engine with a full Xbox360 support. For the first time in the history of RTS, a full physical model of water space will be created in the game. Real waves and tsunamis, floods and destruction of the landscape by water, river flows and waterfalls, splendid underwater effects – all this gives an enormous scope of creation and makes the game world of Atlantis as real as never before.

The title is the first X360 RTS to come out of Russia and is scheduled for a release in October 2009.

The Wall (Action)

The Wall, developed by Burut CT, is a social First Person Action, where the main part of the gameplay happens on the streets of a modern city where the population has rebelled against the authorities.

The player can take part in the revolts and even provoke them, lead the furious crowds and perform a lot of other similar actions. “The Wall” is an intuitive Action game, throwing the player straight into the midst of a popular disturbance caused by ecological disasters. Player can control huge crowds indirectly, which keeps the gameplay as simple and dynamic as possible. Fighting in the game is an unique system of hand-to-hand combat, based on authentic martial arts moves.

Open gameplay of “The Wall” allows the player to do a lot of different things – cause revolts, control crowds, hijack vehicles and public transport, use global surveillance system and so on

The title is the first one in Russia using Emergent’s Gamebryo engine, and is scheduled for a release in December 2009.

Precursors (RPG/FPS/Space Sim)

In Precursors, developed by Deep Shadows, the players take on the role of a young fighter pilot who immediately becomes embroiled in a tumultuous war that will engulf the cosmos. Using an assortment of crushing weapons and perks, ranging from organic guns use to buggy driving, the player and his three teammates will set out to uncover a secret of ancient races that threatens the balance of powers in the galaxy.

Twelve beautiful and detailed planets, a variety of space ships, flyers and other vehicles, and a host of weapons ranging from standard plasma rifles to bizarre spider cannons, are among the features that make “The Precursors” unique. A well-balanced blend of role-playing engagement and dynamic FPS-style action in a completely open world are characteristic for “The Precursors.” The thrill of exploring space, leading adventures on faraway planets and fighting in merciless wars between rival galactic empires makes for a compelling experience.

The title is a finalist of Intel’s Game Demo 2008 contest and will be released in Russia/CIS in March 2009.

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