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April 2018

Supreme Ruler 2020

Platform(s): PC
Genre: Strategy
Publisher: Paradox Interactive
Developer: Battlegoat Studios

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'Supreme Ruler 2020' - v5.3.2 Patch Available NOW

by Rainier on Aug. 11, 2008 @ 4:48 a.m. PDT

Supreme Ruler 2020 is a strategic and tactical geo-political game where direct control of the military and the policies of a nation becomes the key to survival. One of the innovative new features is the wide-open "Super Sandbox" mode, which allows players to take control of nearly any country or region of the world.

Get the Supreme Ruler 2020 v5.3.2 Patch off WP (65/1mb)

Supreme Ruler v5.3.2:

- Fix to 'Minister Sells Everything' regression bug
- Fix to new 'Global ROE changes cannot be applied' bug
- Fix an occasional crash in German version Multiplayer Lobby

Supreme Ruler v5.3.1:

Scenario Changes and Additions For Update Three

New Scenario added: African Dragon
– As South Africa you must make a pre-emptive strike against a Chinese-supported Zimbabwe.
New Scenario added: Paraguay’s Problem
– Play as Brazil, Venezuela or Argentina in a fight for control of South America.

Update Three Changes

- Auto save no longer turns off after victory/defeat and 'play on'
- More AI considerations before declaring war (nearness, deployed units)
- Added additional AI/HQ attack possibilities
- Fixed rare 'city provides no supply creep' issue
- Building on River Cities fixed
- Construction of Oil Derricks and Oceanic Complexes improved
- High Tech facilities techs (generally Cold Fusion) fixed
- Sea Piers can no longer be built in some unsupplied areas
- Minor number formatting (ie 1.02M as 1.2M) fixed
- Game Settings Panel (CTRL-SHIFT-S) added
- Fixed an uncommon 'elimination-leaves-pockets' bug introduced in U2
- Land Supply Hotspots now function correctly
- AI Units will call for resupply
- Supply Units will return to base to refill
- Unsupplied in-transit territory now provides a trickle of fuel
- Allied Victory added as Lobby Option
- AI leaders Will build Military & Industrial Facilities
- Ministers will build facilities under certain priorities
- Visual indication of resource shortages
- AI better understands 'no units' experimental scenarios
- Fixed occasional AI Unit Deployment/Performance issue
- Malmo bridge crossing allowed
- Non-Synth Facility construction restricted to terrain-supported levels
- Show-Replaced Unit Design Filter setting engaged
- Existing production capacity shown in tooltip when building industries
- Garrisons will deploy when surprise-attacked, instead of surrender
- German Advance Scenario settings fixed to start as Poland again
- Unit meshes on-map default to middle size (set by SHIFT-J)
- Numbers now shown in monospace font in parts of UI
- Various minor changes made to city names, equipment file, regional information, population, map resources, flags
- Six new 3D unit models added
- Over 10 new Technologies added; Over 70 new units designs added

Supreme Ruler v5.2.1:

Scenario Changes and Additions For Update Two

New Scenario added: Kashmir Objective
– As India you must reclaim the region of Kashmir while keeping Pakistan out of the action.

Update Two Changes

Fixed Save Game / AI Resign bug
Corrected 'Allow WMD' setting from Lobby
World Market price no longer reset on game load
Bridges now build correctly in center of hex; can be scrapped
Scrap/Destroy now work differently
Adjustments made to Diplomatic Difficulty settings
Added 'No Debt' support to game lobby options
Fixed Ground units firing on mid-air units in certain conditions
Eliminated Regions are now carved up by regions at war with them
Scrap/Destroy/Offline now deploy units from bases
Helicopters de-stack from hex before mission air units
Save game file corruption of large/special case games now fixed
Leaders are now better matched to regions
Oceanic complexes don't go offline when taken over damaged
Enemy/Neutral units show yellow (not red) firing ground-hud
Ports are highlighted without selection in Unit Tab when Branch chosen
Double-click on spy list can now be used to give then an order
Rare Arctic circle crash fixed
Resolved missiles not finding platforms to deploy to
Garrisons no longer able to engage air units
Can no longer build naval fabrication inland
Units now deploy if order to deactivate, scrap or destroy is given to a reserve facility
Eliminated countries divide land with enemy regions with shared borders. Island can go to any enemy region.
AI regions build units based on DEFCON settings
Precision Spotting not implemented
Enhanced tool tips added over facility inspection in Land Department
More ”Tips of the Day” added
Population icon added in enhanced tooltip
Lobby “auto-save” settings now available
# Group “0” enabled for unit control

Various minor changes made to city names, equipment file, regional information, population, map resources
Six new 3D unit models added

PDF Manual now included in all installations including Retail versions.

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