Set in a magic school, the game entails mastering a series of spells and incantations in order to achieve a Magician Licence and become Master Wizard. To this end, the player enrolls in a special school where alongside over 100 fully interactive pupils, they must learn and implement key spells and use them wisely. During the course of a term, however, the player is asked to solve a series of puzzles by mysterious beings that appear once a week throughout the game. Doing so will reward the user with extra items for use in their magic, and contribute towards the player’s advancement.
Central to Enchanted Folk and the School of Wizardry is the versatility of the game and its inhabitants. During the course of the game, players can go shopping or take up hobbies, make friends with anyone in the school, join bands to play music together, and even go on dates. Similarly, the school is rife with gossip related to available mysterious events, romance, stories among the pupils and players can even lend their character to friends in a unique ‘Study Abroad’ scheme wherein they are imported to a friend’s game world for tutoring – and will even discuss their adventures on their return!
With its truly immersive game world and adaptive gameplay – all of which is played in real time courtesy of the DS internal clock – Enchanted Folk and the School of Wizardry is a truly magical experience. Packed with unique items for use in magic, the player faces many long and hard challenges as they strive to attain the coveted five-star rating that will earn the Master Wizard accolade.
Enchanted Folk and the School of Wizardry will be released for NDS in Q1, 2009.
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