The Hannspree FIM Superbike World Championship, organized and promoted by FGSport since the 1980s in all its technical, organizational and promotional aspects, today represents one of the three "global products" of world motor sport and a heritage of undisputed value for motorbike fans. The race season attracts over 1 million attendees and 2 billion TV contacts through coverage on 95 television stations in 173 countries.
As well as featuring the official teams, riders and tracks of the current WSBK Championship, SBK08 has multiple difficulty settings and tuning options that will appeal to superbike fans and gamers alike.
The fast-paced, action packed arcade mode allows casual gamers and racing fans to jump straight in and challenge the WSBK official teams and riders in a range of weather conditions and on some of the most famous tracks around the world including Phillip Island (Australia), Monza (Italy), Silverstone (UK) and for the first time in the series Miller Motorsports Park (Salt Lake City, USA).
For the bike enthusiast, SBK08 offers unparalleled realism in the modelling and the handling of the bikes including detailed tuning and set-up options for every aspect of the bike (including suspension, gears, tires and braking). These will need to be optimized as the player progresses through each race weekend and as the conditions change from race to race throughout the championship.
As World Superbike came to the US in 2008, some riders even used pre-release code to practice the Miller track. Regis Laconi of the Kawasaki PSG-1 team commented, "I don't know the circuit so I'm waiting to be there and get as much information as possible ... I played with the SBK Xbox 360 videogame from Black Bean and it helped. Now I can say I know where the bends are."
Already available in Europe, SBK08 is scheduled for release this fall across several major gaming platforms, with additional versions of the game planned to follow in the spring of 2009.
More articles about SBK-08 Superbike World Championship