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Ninjatown

Platform(s): Nintendo DS
Genre: Action/Adventure
Publisher: SouthPeak Games
Developer: Venan Entertainment

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Ninjatown' (NDS) Ninja Profiles - New Screens

by Rainier on Aug. 6, 2008 @ 2:06 p.m. PDT

SouthPeak Games' new NDS exclusive title, Ninjatown, based on the ShawnimalsÂ’ designer toy line, where you have to defend your peaceful town from Mr. Demon, using each of the NinjasÂ’ unique skills and powers.

Sunny skies, lush forest and rolling hills combine to form the land known as Ninjatown where adorable and honorable Ninjas populate this vibrant yet peaceful place. However, after the mysterious eruption of a nearby volcano, Ninjatown is attacked by hordes of sinister enemies lead by Mr. Demon, who, for reasons unknown, is bent on destruction. It is now time to use each of the Ninjas’ unique skills and powers – including the Mighty Wind of Ninja Dropping and Stealth Hugs - even the Ol’ Master Ninja comes out of retirement to fight off the evil and secure Ninjatown, one district at a time. The game is played from the top down, where the player uses the stylus to strategically place Ninjas to defend each area. The action is non-stop!

Ninja Profiles:

Wee Ninja: Although Wee Ninjas (and their mini counterparts Pocket Ninjas) make up the general populous of Ninjatown, that hardly means they lack complexity. In fact, Wee Ninjas train constantly to refine many of the techniques all Ninjas use today, including but not limited to the Stealth Hug, Sneak Snuggle and Fists of Tickle Fury.

Motto: "Honor, stealth & cookies above all else..."

White Ninja

Engineered from birth for missions in remote snowy areas, salt mines and contemporary art galleries, White Ninja is a mysterious character within Ninjatown. Whatever you do though, don’t suggest he’s an albino! Otherwise he might break out his katana and – well, ninjas don't actually hurt anyone, but he would threaten you severely.

Motto: "Behold my poof skills!"

Anti-Ninja

This ninja isn’t so much against ninjas as he is the anti-thesis of being a ninja. After all, day or night, it’s hard to blend into the background when you’re wearing bright orange robes. Still, even though his ninja master often shakes his head in disgust, Anti-Ninja knows he looks fab since orange is this year’s black.

Motto: "Blend in by standing out..."

Baby Ninja

Wrapped in swaddling ninja robes, this wee Wee Ninja isn't quite old enough to learn the ropes. So for now, this ninja nugget lays around, observing the daily goings on of Ninjatown, burping, gurgling and whatever other things ninja babies like to do when they're not sleeping.

Motto: "Goo, gah, dribble..."

Features:

  • Based on the popular Shawnimals designer toys and plush – this is the first game to bridge the designer toy and videogame worlds
  • The game is played from the top down, with the player using the stylus to place buildings and issue commands to ninjas on the battlefield
  • Non-stop gameplay that combines town “build” and “defend” modes to keep the action flowing
  • Each Ninja has specific powers and weapons that make them well suited to fight off certain enemies
  • Ol’ Master Ninja comes down from above to bust out special moves like “Get off My Lawn” which uses the Microphone to “blow” enemies around the map
  • Each building is upgradeable to keep your fighting Ninjas one step ahead of the forces of evil
  • Build support buildings to bolster your Ninja skills and help them fight off the enemy
  • Totally unique art style and gameplay bring a fresh look and feel to the DS
  • The creator of Shawnimals and Ninjatown, Shawn Smith, is a former editor at Electronic Gaming Monthly magazine.

Ninjatown is scheduled for release in October 2008.


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