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Disciples III: Renaissance

Platform(s): PC
Genre: Strategy
Publisher: Kalypso Media
Developer: .dat
Release Date: July 13, 2010 (US), summer 2010 (EU)

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Disciples III: Renaissance' Empire Angel Unit Revealed

by Rainier on Aug. 8, 2008 @ 2:19 p.m. PDT

Disciples III: Renaissance is a standalone turn-based RPG/strategy game set in an expansive fantasy world, offering players action, adventure and glory. Stunning 3D environments, three playable races, and multiplayer functionality all combine to offer an outstanding gameplay experience.

Disciples III: Renaissance is the next title in the award winning Disciples series and represents a leap forward in the evolution of the turn-based RPG/strategy genre. Building on the successes of the first two games, DIII introduces a host of new features as well as the compelling gameplay that made the previous titles such hits.

As a Lord of one of the fantastical races of Nevendaar you must fight to restore your deity's rule over your world. There are three playable races to choose from; the Empire, the Elven Alliance and the notorious Legion of the Damned.

For the first time in the series the gloriously ominous and notoriously gloomy world of Disciples is rendered in full 3D, allowing the player to experience this realm as it should be. Disciples uses its own Virtual Dream engine to render the stunning 3D environments.

Empire: Angel

When people are vehemently dedicated to the faith of the Highfather, and magically endowed with abilities from the moment of their birth, but choose the path of a warrior, not a priest or a magician, they become Angels.

This hidden strength helps them to move quickly on their path, and they will soon receive the rank of knight. And then, win the honor of becoming an Imperial Knight. But by that time, they are usually no longer occupied by terrestrial life, so that very soon they leave this world and rise to the throne of God.

However, in turbulent times, when the Empire needs every sword that is available, it happens sometimes that some of the angels time on the ground is delayed in order to help defend the right.

To support (and keep) them in the imperial service, a special chapel needs to be built in the capital, where a continuous prayer takes place as long as at least one of the angels is battling in Nevendaar for the Empire.

For those that were once knights in the smithy, in the territory of the chapel, the monk-smiths are manufacturing helmets and armour from the celestial (meteorite) iron that has received a special blessing.

Messengers of God are not required to carry any other earthly weapons, such as swords, spears, etc. All that remains for them in the past, is their human life.

Henceforth, they were granted new and terrible weapons, such as the divine wrath of lightning. And there is no enemy who could resist this power.

Comrades who had to fight shoulder to shoulder with the angels, tell that there is not a more beautiful or terrible spectacle than the dazzling white wings hovering over a battlefield. The opponents however, are usually unable to detect a thing.

Key features:

  • Three playable races - The Empire, the Legions of the Damned and the Elven Alliance. Each race has its own unique units and city design.
  • Cities, locations, units and other game assets are now represented in full 3D.
  • Advances in the gameplay allow increased fluidity in multiplayer games and less downtime when playing alone.
  • A new upgrade system allows the player to assign attributes to your leaders. This RPG system employs inventories and new stats and abilities.
  • Visual representation of character's equipped armor, weapons and artifacts.

Release date: Q1 2009


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