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Penumbra: Requiem

Platform(s): PC
Genre: Action/Adventure
Publisher: Paradox/Gamer's Gate
Developer: Frictional Games

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Penumbra: Requiem' Adds HaptX Support

by Rainier on Sept. 15, 2008 @ 12:04 p.m. PDT

In the bizarre world of Penumbra: Requiem players will experience another psychological thrill on a level unheard of before Penumbra: Black Plague. This time telling what is real and what is not will be even harder and not always trusting your senses will be essential in order to survive.

"Requiem" will tie up loose ends from previous installments and as Philip progresses he will encounter various characters from his past. Penumbra: Requiem delves deeper into the world of the Tuurngait infection and personalities from the previous two games, Overture and Black Plague. Long lost friends will return and aid Philip on his quest, but can they really be trusted?

In the bizarre world of Penumbra: Requiem players will experience another psychological thrill on a level unheard of before Penumbra: Black Plague. This time telling what is real and what is not will be even harder and not always trusting your senses will be essential in order to survive.

"Our collaboration with Paradox and Frictional Games continues in this expansion pack to Penumbra: Black Plague and we are thrilled to be able to provide yet another game to the Novint Falcon user community displaying our capabilities along with a revolutionary new gaming experience. The Penumbra series is a perfect fit for our technology and gives the user the means to physically interact and experience the game play in a radically more interesting way – I genuinely believe that we have put mystery adventure games back on the map of the most interesting games to play today", said Mats Lordin, CEO of Reachin Technologies.

"We’ve seen what the HaptX technology does to the Penumbra games, so continuing our relationship with Reachin has really been a no-brainer. We’ve been amazed at how the HaptX team has been able to take a great game play and improve it even further through its revolutionary game interaction with the Novint Falcon”, said Fredrik Wester, Executive Vice President of Paradox Interactive.

HaptX is a state of the art Haptics Engine, which through specialized hardware such as the Novint Falcon (www.novint.com) enables gamers to physically feel their gameplay. With HaptX players can feel effects such as explosions, gravity, recoils from weapons as well as the details of individual objects such as surface textures, material characteristics and even weight. HaptX also provides the ability for the player to physically experience and interact with the game in genuine 3D, including the ability to touch and feel the top, bottom or the back side of objects within the game. HaptX integrates seamlessly with existing game and physics engines and presents a revolutionary new and exciting gaming experience.

The standard PC version of Penumbra: Requiem was released on August 27th, exclusively via digital download at GamersGate, while the HaptX Edition will be released early December and can be played with the Novint Falcon controller.


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