The company, located in Austin, Texas, is headed by Mark Pacini, Todd Keller and Jack Mathews, the former Game Director, Art Director and Principal Technology Engineer of the hit Nintendo franchise. The goal of Armature is to create compelling new intellectual properties with a unique development framework that leverages a small core creative team and partners them with strategic external developers. The innovative new model is designed to enhance the creative flexibility of a small independent studio while offering modular scale through external partnerships. The company has signed a long term, exclusive publishing deal with EA.
“We are very excited about trying to rethink how games are developed for this generation of consoles, and our partners at EA have been nothing but supportive in this pursuit,” said Mark Pacini, co-founder of Armature Studio. “What really gets me going is that now, no platform is off limits. That is just something we didn't have the ability to do before.”
“I can’t begin to describe how thrilled I am to be working with the talented team that created such an amazingly well-crafted series of games,” stated Louis Castle, General Manager at EA and acting Executive Producer of the Armature Studio games.