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Ninjatown

Platform(s): Nintendo DS
Genre: Action/Adventure
Publisher: SouthPeak Games
Developer: Venan Entertainment

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Ninjatown' (NDS) Introduces The Suburbs - New Screens

by Rainier on Sept. 18, 2008 @ 9:02 a.m. PDT

SouthPeak Games' new NDS exclusive title, Ninjatown, based on the ShawnimalsÂ’ designer toy line, where you have to defend your peaceful town from Mr. Demon, using each of the NinjasÂ’ unique skills and powers.

Sunny skies, lush forest and rolling hills combine to form the land known as Ninjatown where adorable and honorable Ninjas populate this vibrant yet peaceful place. However, after the mysterious eruption of a nearby volcano, Ninjatown is attacked by hordes of sinister enemies lead by Mr. Demon, who, for reasons unknown, is bent on destruction. It is now time to use each of the Ninjas’ unique skills and powers – including the Mighty Wind of Ninja Dropping and Stealth Hugs - even the Ol’ Master Ninja comes out of retirement to fight off the evil and secure Ninjatown, one district at a time. The game is played from the top down, where the player uses the stylus to strategically place Ninjas to defend each area. The action is non-stop!

Located on the outskirts of Ninjatown, the suburbs are where Mr. Demon launches his first wave of attacks. You'll become familiar with your Wee and Anti-Ninja abilities as you defend Sleepy Sprawl against the first wave of Wee Devils. Use the Old Master Ninja's "Get Off My Lawn!" ability to blow Wee Devils right off the map in Nap Alley. Sugar River Junction introduces the Sniper Ninja, capable of bringing down any flying baddie! You'll need to strategically set up your Ninjas if you want to defeat the Super Wee Devils, who will use their ground smash attack to damage all surrounding Ninja defenders!

Features:

  • Based on the popular Shawnimals designer toys and plush – this is the first game to bridge the designer toy and videogame worlds
  • The game is played from the top down, with the player using the stylus to place buildings and issue commands to ninjas on the battlefield
  • Non-stop gameplay that combines town “build” and “defend” modes to keep the action flowing
  • Each Ninja has specific powers and weapons that make them well suited to fight off certain enemies
  • Ol’ Master Ninja comes down from above to bust out special moves like “Get off My Lawn” which uses the Microphone to “blow” enemies around the map
  • Each building is upgradeable to keep your fighting Ninjas one step ahead of the forces of evil
  • Build support buildings to bolster your Ninja skills and help them fight off the enemy
  • Totally unique art style and gameplay bring a fresh look and feel to the DS
  • The creator of Shawnimals and Ninjatown, Shawn Smith, is a former editor at Electronic Gaming Monthly magazine.

Ninjatown is scheduled for release in October 2008.


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