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The Conduit

Platform(s): Wii
Genre: First-Person Shooter
Publisher: SEGA
Developer: High Voltage Software
Release Date: June 23, 2009

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'The Conduit' (Wii) Controller Mapping Contest

by Rainier on Sept. 18, 2008 @ 6:46 p.m. PDT

The Conduit is fusing fast and fluid gameplay with an advanced set of visuals intended to squarely establish the Wii as a true next-generation gaming platform. The first-person shooter boasts a competitive online multiplayer component and a thrilling single-player campaign. Advanced graphical features include dynamic environment mapping, interactive water with real-time reflection, and four-stage texture composition including gloss, diffuse, and bump mapping.

High Voltage Software's The Conduit is a stunning first-person action shooter that promises to provide some of the best visuals seen to date on Nintendo's Wii gaming console.

Using their proprietary Quantum 3 Game Engine technology, the team at High Voltage Software is fusing fast and fluid gameplay with an advanced set of visuals intended to squarely establish the Wii as a true next-generation gaming platform. The first-person shooter boasts a competitive online multiplayer component and a thrilling single-player campaign. Advanced graphical features include dynamic environment mapping, interactive water with real-time reflection, and four-stage texture composition including gloss, diffuse, and bump mapping.

As Secret Service Agent Ford, you must learn to master each of these weapons as well as the special "All Seeing Eye" device to defeat enemies, solve puzzles, and unravel the game's mysteries.

The idea started as a simple conversation within the development team. The team's Lead Programmer, Ed Federmeyer, suggested the idea of letting gamers themselves offer up some other possibilities and then take the best to build into the game as extra preset controller configurations.

“Given how flexible our control scheme code is, and how we’re going to have several preset mappings to choose from…” said Federmeyer, “Wouldn’t it be a cool contest to allow gamers to propose schemes and we can take the best and burn them into the game as additional preset control mappings?”

“From the start of the project our primary goal has been to make the definitive first person shooter for the Wii, and specifically for core gamers. Asking core gamers for their input is just a logical extension of that rationale,” commented Kerry J. Ganofsky, Chief Executive Officer.

The contest rules are simple; using a standard Wii-Remote and Nunchuk combination, fans should send in what control mapping they think would be best for the following functions:

  1. Move Forward/Back
  2. Strafe Left/Right
  3. Jump/Activate
  4. Shoot Weapon
  5. Target Lock
  6. Crouch
  7. Reload Weapon
  8. Scope/Binocular Mode
  9. Switch Between Weapons Carried
  10. Switch Between Grenades Carried
  11. Pause Menu
  12. Swap Between Weapon Carried and Weapon on Ground
  13. Equip ASE (All-Seeing-Eye) / Special
  14. Aim Reticule/Turn Camera
  15. Melee Attack
  16. Throw Grenade

Fans should also feel free to also suggest Wii-motions (gestures) to trigger actions - just be sure to describe motions thoroughly enough that they are clear to High Voltage Software’s design team.

Entries should be sent to Feedback@High-Voltage.com with the subject line of “Conduit Controller Mapping Contest”. Winning entries will be made available for selection through the UI as official controller schemes for The Conduit, with appropriate in-game credit given to their creators.

Contest entries must be received prior to November 14, 2008. Entries using duplicate schemes will be awarded based on whichever was received first. Winners grant permission to High Voltage Software (HVS) to use his/her name for professional and promotional purposes. All entries become the property of HVS and under no conditions does HVS promise any financial or monetary compensation to those who enter.

Key Features :

  • “Next-Gen” Visuals – Dynamic environment mapping, interactive water with real time reflection, and four stage texture composition including gloss, diffuse, and bump mapping all make this the best looking game on the Wii.
  • Fearsome Enemies – A vast number of terrifying alien creatures work against you as you attempt to prevent the invasion.
  • Intelligent Behavior – Enemies make use of human-like behavior in combat including use of cover and tactical thinking.
  • Intense Weaponry – Unleash destruction with a huge arsenal of human and alien weaponry that utilizes the innovative Wii controller for unique firing modes.
  • Secrets Revealed – Use a device called the All Seeing Eye (ASE) to reveal concealed objects and enemies, providing a deeper level of puzzle solving.
  • Don’t Trust Anyone – Up to 16 players simultaneously compete against each other in online Multiplayer, including Deathmatch and Capture the Flag modes. Talk trash using online voice chat through the new WiiSpeak peripheral.

The Conduit is currently scheduled for Q1 2009 release.


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