Expected to release the patch in September, the v1.2.0 patch will include the following features:
- Boneyard Map
- Conquer Mode
- Joystick support
- PC Leaderboards - Unranked
- PC Leaderboards - Ranked
- Server Browser - Phase 2
- Update Button - Updates server information for the servers already in cache
- Additional Filters - Pure, Ranked, Frontlines, Conquer
- Player profile will remember the custom filter selection
- Added server count and player count totals
- Server Commander (aka the Dedicated Server Tools previously mentioned)
- Configure multiple game options for a dedicated server including loadout, roles and vehicle options
- Save setting profiles for each server
- Administer player support, including banning and kicking players
- Set various map rotations
- Watch or chat messages
- Restart and stop the dedicated server remotely
- Send any server commands through the console
Frontlines: Fuel of War v1.1.1:
- Players will no longer be kicked by PunkBuster for using the comma “,” or forward slash “/” character in their names in multiplayer matches.
- The binding for the Action key (E) has been fixed. This is also used for the Exit Vehicle function.
- Keys that have already been used will be checked for when changing control key bindings.
- The distance for melee attacks has been shortened.
- The “pipe” character will no longer hide text in the server information window.
- Chinese translation errors on the server browser have been fixed.
- The Frontline will show up properly on the map.
- Fixed first-person weapon animation blends between run and sprint.
- Added functionality to allow firing of a weapon to break sprint. Previously you had to come out of sprint and then left-click to fire.
- “Master server connection ID verification failed” error has been fixed.
Frontlines: Fuel of War v1.1.0:
PunkBuster anti-cheat has been added
Spawn Protection – To prevent spawn camping, players will spawn with a few seconds of invulnerability that will end if they perform an action
New Server Browser
Phase 1 of the NEW Server Browser
New streamlined design with easy to use layout
Added text filters for the following categories: Server Name, Player Count, Ping, Map Name & Version Number
Server Name filter will search entire through entire server names for matching criteria
Player filter will default to the minimum number entered. This field also accepts ranges such as 10-40
Ping filter will take the number entered as the max ping allowed. This field also accepts ranges as well
Server Information Box
Added server IP display
Added server name display
Added text clan/server company/message of the day support
Added ability to cancel server search and the server browser will continue to display already pulled servers
Can apply filters to pulled servers
Server browser no longer refreshes when coming back from the server info screens
Enter IP address can now use IP’s with ports and can use alpha characters
Players can no longer stick landmines onto their legs
Invert controls for land vehicles has been fixed
Turrets will no longer continue firing when squad menu is raised
All passengers in a vehicle will see hit notifications
Sentry guns take slightly less damage to destroy
Sentry guns will cause slightly less damage
Sentry guns will no longer respawn after being destroyed (single-player game)
Grenade launcher damage vs infantry has been slightly reduced
Railgun rounds, clips, fire speed and damage radius have been modified, increasing the effectiveness of the weapon
Character Movement Changes
Forced pause which prevented the player from moving when recovering from a jump has been removed
Player will be prevented from jumping immediately after landing for 0.5 seconds (stops the bouncing bunny syndrome)
Multiple fixes should result is much less visible “sliding”, “worming” and “Dolphin” effects from transitioning between crouch to standing, crouch to prone and prone to standing
Sprinting while crouched or prone has been removed
Jumping from and to prone should now be impossible
A minimum timer has been set in between changing positions. (This will prevent crouch/prone spamming)
Character ground speed has been slightly increased, this includes strafe speed
Free fall speed has increased for a more realistic feeling
Single Player: Graveyard – Destroying all tanks will now always advance the frontline properly
Action key (E) can now be changed to any key. This key is also used for “Exit Vehicle” functionality and is listed under Infantry controls.
Scoreboard bugs related to double entries and zero point entries fixed
Scoreboard now displays server name, server IP and personal ping
Player can now paste text longer then the max characters set for a text box
Fix for reported ATI X800/X850 user crashes on start up
Vsync default setting is now turned to off, solving some crashes for lower end cards (this is the Maximize Framerate option in the Video- Advanced tab)
Added NULL check to stop players from inputting illegal characters and crashing the game
Systems with the Ageia PhysX card will no longer result in game crashes
Server crash caused by PhysX issue has been addressed
Polish language fixes to load screens and gameplay text
Registry fix to document the running version number and installed SKU (EFIS, E, EG etc). This will allow for improved patch installation detection
Known Issues (to be addressed in a hotfix coming shortly)
Changing keys in the Control options will not check to see if a key is already bound. This is planned to be fixed in a future patch
Punkbuster will kick you off the server if you use the following special characters in your display name: comma, forward slash, or backslash
Effective melee distance to be reduced
When using the pipe character in a server name, text after the pipe will not be shown in the upper right server information window
Frontlines: Fuel of War v1.02:
- Crashes when locking the screen during loads has been fixed (i.e. Using Alt+Tab).
- Server browser will no longer show servers that are not running.
- Alt+Tab will work properly in Windows Media Center.
- Lockups/crashes while “Please Wait” popup is on screen has been fixed.
- Player no longer becomes stuck in an unresponsive menu after quitting a match at the end of a round.
- NAT (Network Address Translation) – Listen Server now shows public IP and can be joined.
- Fix for infinite loops that occasionally appear in single player.
- Fix for hang issue/crash for Chinese and Korean native operating systems.
- Game will no longer crash when the user suspends the game using Ctrl+Alt+Del or Win+L on the splash screen after the game launch.
- New .dll’s to address sound card issues added.
- Fixed Japanese character issue on scoreboards.
- Russian fonts fixed.
- Polish, Chinese, and Czech language support added.
- Player count sort fixed on server browser.
Frontlines: Fuel of War v1.01 Hotfix :
- SecuROM issue with emulation software which will not allow the game to load.
- Possible fix for Vista crash related to certain sound cards.
Frontlines: Fuel of War v1.01 patch fixes :
- Holding the TAB key will display the scoreboard.
- Server browser will not show servers that are no longer running.
- "ResolveScenePosition" crash fixed.
- Motion blur overload when redeploying fixed.
- Autobalance - first person on a server can now switch teams.
- Player model is no longer visible when ascending steep inclines.
- Parental controls now work. (Windows Vista)
- Using ALT+TAB to minimize game will now function correctly.
Frontlines: Fuel of War is an open-world First Person Shooter set in the next great war. In a world ravaged by a global energy crisis, environmental decay, and economic depression, players assume the role of an elite soldier in the Western Coalition Army on an epic crusade against the Red Star Alliance to control the lifeblood of the world’s economy. Frontlines: Fuel of War combines intensely cinematic, non-linear game play, with next generation firepower and a revolutionary Frontline Combat System to deliver the most thrilling and engaging FPS to date.
- In both single player and multiplayer, players join the forces on the frontline that result in focused combat and increased intensity while allowing player choice.
- In both single player and multiplayer, players can create their own path to victory with non-linear mission objectives and destructible environments. The player chips away at the battle instead of standard die and redo system.
- Over 60 next generation vehicles and weapons inspired by military designs of the near future. Including Jets, helicopters, tanks, APC’s and more.
- Character customization allows you to represent your play style through character choices, weapon load out and role specialization.
- Supports up to 32 players on Console and 64 players on PC via LAN or Internet with shared targeting systems, squad based VOIP and more.
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