Boasting an immersive — and highly explosive — three-dimensional world in which players can rain down justice from rooftop to road, “Crackdown” offers gamers the opportunity to take down the gangs of Pacific City in a massive, single-player campaign or with a friend over the title’s cooperative mode via Xbox Live®.
“The excitement for ‘Crackdown’ is evident through the significant number of pre-orders and affirms the continued Xbox 360™ momentum in 2007,” said Jeff Bell, corporate vice president of Global Marketing in the Interactive Entertainment Business Entertainment and Devices Division at Microsoft Corp.
Those gamers anxious to get an early glimpse at the title will be able to enjoy the “Crackdown” demo available through Xbox Live Marketplace this month. And, as previously announced, “Crackdown” fans will be offered a special bonus with the purchase of each specially marked copy: access to the coveted “Halo® 3” multiplayer beta program.*
From Realtime Worlds, “Crackdown” pushes the action-driving hybrid genre into the next generation with the first ever truly 3-D playground. Gamers will level up their Agent’s strength, agility, firearms, explosives and driving skills while scaling the fully vertical world of “Crackdown.” This M-rated game incorporates revolutionary co-op gameplay throughout the entire freeform campaign. Creating a volatile cocktail of judicial oppression, players will clean up the streets of a truly interactive world when ”Crackdown” hits store shelves at an estimated retail price of $59.99.
- Brilliant experience from a legendary game designer. From Dave Jones, the creative mastermind behind “Grand Theft Auto” and “Lemmings,” comes “Crackdown,” an explosive masterpiece set to define open-world, free-form next-generation gaming.
- True next-generation visuals. Harnessing the power of Xbox 360, “Crackdown” players enforce justice against the backdrop of a crime-ridden metropolis that is massive in scale, monstrous in scope and meticulous in detail. The unique presentation style employs a highly stylized rendering technique that turns the game into a living graphical novel.
- Cooperative gameplay for double the mayhem. From the game’s initial concept to final design, Real Time Worlds focused on delivering dynamic, engaging cooperative gameplay for double the carnage, action and intensity.
- 3-D free-form gameplay. For the first time ever, an urban playground has been created to encourage players to explore and exploit the full width, depth and height of a city. Players wage war on the crime syndicates by taking part in high-octane chases on foot and on wheels while using any appropriate route along, around, across, over, under or through the environment. Freedom abounds because it is up to the player to determine how best to complete the nonlinear objectives in a myriad of wild and creative ways.
- Over-the-top action. All strategies and tactics are acceptable, provided players reclaim the streets by unleashing the awesome abilities inside each agent. As players develop and hone their gameplay skills, their agent’s genetic tendencies will increase, allowing players to realize their agent’s full potential. Players will be able to run at dazzling speeds, take death-defying leaps, handle the most incredible weapons, perform impossible vehicular maneuvers, move massive objects and deliver bone-crushing blows.
- Music as environment. More than 100 licensed tracks, spanning a wide range of styles and genres, give audio identities to characters and locations in “Crackdown.” The music coupled with a next-generation use of 5.1 surround sound will let gamers know just from the music and sound effects they hear which crime syndicate is headed their way.
- The environment as a weapon. Is a character low on ammo? No problem. Thanks to an amazing amount of props and a deep physics system, players can use whatever they can get their hands on as weapons — trash cans, vehicles, even people — to clean the streets of crime. In “Crackdown,” the effects of the players’ actions stay in place much longer than in other open-environment titles, giving gamers a far greater range of options when setting the scene for mass destruction. If players gather vehicles to create a barricade, they will be there when the they return with more. Gamers can create an arrangement of explosives and come back later to set the explosion. “Crackdown” remembers, and reacts, to the players’ actions within the game world.
“Crackdown” is poised to raid retail throughout North America on Feb. 20.
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