In S.T.A.L.K.E.R. Clear Sky, the player assumes the role of Scar, a mercenary s.t.a.l.k.e.r. In a unique mixture of first-person shooter and complex role- playing game, Scar fights for survival within the Zone and its hostile sectors. The new Zone territories are explored by s.t.a.l.k.e.r.s scattered in groups - and these individual factions soon engage in relentless battle. As a mercenary, Scar quickly finds himself in the middle of a war of factions over territory, artifacts, and power. It is up to the player to find out on whose side Scar has the greatest chance of prevailing.
A group of stalkers has for the first time reached the very heart of the Zone – Chernobyl Nuclear Power Plant, and brings about a cataclysm on the brink of a catastrophe. An immense blowout of anomalous energy changes the Zone. There are no more reliable and relatively safe roads. The entire levels vanish in the outbursts of anomalies. Stalkers and even expeditions die or end up sealed on the lost territories. New areas, which remained unknown since the time of the Zone emergence, appear on the Zone map. The Zone continues to shake with blowouts. The Zone is unstable. The anomalous activity is at its maximum.
S.T.A.L.K.E.R. Clear Sky v1.5.05 fixes :
1.5.04 saved games will be compatible with patch 1.5.05.
- Fixed an error which prevented the guide from leading the player to the Cordon. This was caused by the fact that the autosave function failed to save all data, and once such a saved game was loaded, the game became impossible to complete. If this error occurred, it was necessary to restart the game from the beginning.
- Fixed a bug with secondary objectives (Deliver item), which caused the arrow to point to the wrong NPC after a save/load.
- Changed the reward for lowering the bridge in the Red Forest.
- Changed the reward for killing bandits at the Freedom base filling station.
- Fixed the Freedom technician’s dialogue. After accepting a secondary objective, it became impossible to undertake/complete objectives to find flash drives.
- Fixed an error, which caused the situation to be displayed incorrectly in the PDA Faction War section.
- Fixed an error, which caused the number of grenades for the grenade launcher attachment to be saved incorrectly following modifications.
- Fixed an error, which caused FPS to fall when the cursor was moved over headings on the PDA map.
- Fixed an error, which sometimes caused the game to crash to desktop when the game was saved during an NPC death animation sequence.
- Fixed an error, which caused carried weight to be calculated incorrectly when a suit was upgraded or artifacts attached.
- Fixed an error, which sometimes caused faction strength to be displayed incorrectly in the PDA statistics.
- Fixed an error, which caused the game to crash following the loading of a saved game due to incorrect saving of monster animations and armed NPC grenades.
- Fixed an error, which sometimes caused ammo to be displayed incorrectly after searching bodies.
- Fixed an error, which sometimes caused individual NPCs to be enemies, while the rest of their faction was neutral or friendly.
- Fixed several minor HUD, inventory, PDA and main menu errors.
- Minor rebalancing of trade and items that pop out of dead bodies.
- Fixed a problem, which allowed the player to leave the Zone in the water part of the game (first visit to the Swamps).
- Changed the process for rewards given for joining factions.
- Changed rewards for destroying faction bases.
- Fixed game crashes during conversations with enemy technicians.
- Added ability to upgrade GP 37 with the help of Freedom and Bandit technicians.
- Added ability to ban and kick players from the game using their GUID (serial number), in addition to name and IP.
- Fixed several errors in multiplayer chat, including the fact that the following letters could not be entered in some circumstances: A, Z, X, C, V.
- Fixed a large number of various errors which caused client and server crashes in the multiplayer.
- Added IP filter (for games in certain subnets).
Fixed the following script crashes:
- smart_terrain.script:227: attempt to index local 'obj' (a nil value)
- smart_terrain.script:1003: attempt to index field '?' (a nil value)
- sim_combat.script:950: attempt to index a nil value
- sim_board.script:688: attempt to index local 'obj' (a nil value)
- smart_terrain.script:288: attempt to call method 'clear_smart_terrain' (a nil value)
- bind_monster.script:72: attempt to index field '?' (a nil value)
- xr_effects.script:1607: attempt to index field '?' (a nil value)
- ! [LUA][ERROR] ERROR: There is no task with entity_id(_g.script:973: bad argument 2 to 'format' (string expected, got nil))
- ! [LUA][ERROR] ERROR: error. val_smart_terrain_5_0_freedom_antenna(_g.script:973: bad argument 2 to 'format' (string expected, got nil))
- fixed crash (task_objects.script:2231: attempt to call global 'blowout_hit_with_pp_and_cam_effectors' (a nil value))
- fixed crash (ERROR: Invalid AI map at kamp point [mar_smart_terrain_6_8_kamp_1](_g.script:973: bad argument 2 to 'format' (string expected, got nil)))
- fixed crash (sim_combat.script:429: attempt to index local 'comander' (a nil value))
- fixed crash (task_objects.script:580: attempt to concatenate field 'id' (a nil value))
S.T.A.L.K.E.R. Clear Sky v1.5.04 fixes :
- added stamina indicator to HUD.
- added ability to move ammo from the container to the inventory and back by double-clicking.
- added game autosave after intro cut scene.
- added items to secret locations in the Swamps level.
- added ability for the Duty technician to upgrade exoskeletons.
- added ability for the Freedom technician to upgrade AC-96/2.
- increase the amount of money the Bandit faction trader has.
- considerably increased the likelihood of getting a “return item” job at the Cordon, Agroprom and Military Warehouses.
- removed machine gunner and sniper invulnerability at the Deserted Hospital level.
- during emissions the player no longer loses control if he is in cover.
- increased monster vulnerability to grenades.
- fixed ammo and armor prices.
- fixed error related to a large number of ammo in crates in camps, which caused a crash due to excessive identifiers.
- fixed error which damaged save game files after switching between them in the loading menu, which caused various random errors while playing.
- fixed error which caused the Bandit faction trader to take money from the player for completing the “Take over the flea market together with the bandits” job, instead of giving him money.
- fixed error which prevented the main mission from appearing in the Limansk level if the player entered it from the Red Forest level before completing the “Help Clear Sky capture the bridge” job.
- fixed error which caused the situation during the “Help Clear Sky capture the bridge” job to be saved incorrectly.
- fixed error which caused a crash during the conversation with the Freedom squad leader near the mercenary base.
- fixed an incorrect patrol route at the Military Warehouses level, which caused crashes.
- fixed error in the Freedom leader dialogue, which caused a crash if the player, having brought back the dead squad’s PDA, closed the dialogue window early and then reinitiated the dialogue.
- fixed error in the mugging scene which caused a crash.
- fixed error which caused the Freedom technician to not take his friend’s PDA on job completion.
- fixed error which prevented the “Talk to Wild Napr” job from being completed if the diggers had already been freed from the concentration camp.
- fixed error at the Cordon level which allowed the machine gun to continue firing, even after the machine gunner had been killed.
- fixed error which caused a crash at the entrance to the Dark Valley level.
- fixed error at the Dark Valley level which caused a crash if the tunnel at the mercenary base was blown up prematurely.
- fixed several random crash errors.
- fixed some errors in the Faction War.
- fixed error which caused squads to leave control points.
- fixed error which caused a crash when attempting to load the last saved game if there were no saved games.
- fixed error which caused a crash when attempting to throw away a weapon twice using the “Throw away weapon” button with an open inventory.
- fixed error which caused premature activation of level-to-level passages.
- fixed error which prevented the “Kill blind dogs” job from being completed if the digger killed the dogs himself.
- fixed error which made it possible to complete jobs to deliver items even if there weren’t as many items as needed, causing a crash.
- fixed error which caused a crash if all members of a squad which gave the player a job died.
- fixed frequent server and client crashes in the multiplayer.
- fixed error which caused weapon mods to disappear if weapons were left at a considerable distance away from the player.
- fixed error which prevented the message informing the player that he is leaving the crow shooting area from disappearing.
- fixed some errors related to emissions, including crash errors.
S.T.A.L.K.E.R. Clear Sky v1.01 fixes :
• MultiSample Anti Aliasing
• Added use of special cover during fights.
• Improved dynamic lighting.
• Changes to combat balance: some enemies are now stronger.
• Changes to economic balance.
• Added secondary objectives.
• Changed some animations in the multiplayer.
• Improved sorting of secondary objectives in the PDA.
• Added the ability to communicate with storyline characters, squad leaders and guides without holstering weapons.
• Added description of stash contents when purchasing information about the stash.
• Added additional information to pop-up tips in the PDA.
• Changed traders’ item stocks in certain areas.
• Changed life simulation balance (event intensity, mutant strength).
• Added the opportunity to get your items back after being mugged at the Garbage. Only part of your money is now taken when you enter/leave the Garbage.
• Added rewards for joining factions.
• Changed the PDA log message filtering system.
• Added flares in Limansk and the Red Forest.
• Increased reward for capturing enemy bases in the Faction War.
• Save/load file names can no longer contain brackets.
• Added use of localized strings in game console, chat etc.
• Game optimization (approximately 5% improvement).
• Overall game stability improved considerably.
• Fixed errors in saving the game, which caused consistent crashes during long games.
• Game loading speed increased by 10-15%.
• Fixed error with the emission.
• Fixed error which caused characters to run around with activated grenades in their hands.
• Fixed random enabling of music which had been disabled in settings.
• Fixed stash errors, including incorrect saving and accumulation (disappearance) of items in stashes.
• Fixed error with automatic failure of a number of objectives, which prevented them from failing.
• Fixed errors in some secondary quests.
• Fixed the guide algorithm. Guides can now take you to more locations.
• Fixed an error which caused the player to become an enemy of Clear Sky.
• Fixed the player’s starting position when entering areas.
• Fixed errors in the response of detectors to anomalies and artifacts. The detector no longer responds to artifacts it can’t detect.
• Fixed reward at the Duty base.
• Fixed minor issues in the PDA interface and in the multiplayer main menu.
• Fixed errors which caused the game to crash when the player joined Duty.
• Fixed minor bugs in mutant behavior after death (vanishing corpses, continuing animations).
• Fixed appearance of items in crates owned by camps.
• Fixed tree penetrability, including the ability to be penetrated by machine gun fire.
• Improved visual presentation of some anomalous areas.
• Fixed appearance of some Freedom stalkers.
• Fixed some text errors.
• Fixed errors which made it impossible to upgrade some items.
• Fixed the error which made it impossible to use grenades in the player’s inventory.
• Characters no longer give out secondary objectives during camp attacks and defense.
• Some traders now sell upgraded weapons.
• Added places to hide from emissions in the Dark Valley.
• Fixed an error with detector activation from the inventory.
• Fixed FPS drop in the main menu.
• Fixed double super-sampling buffering.
• Fixed bug with night vision effect which remained after the suit which provided it was removed.
• Fixed font display in DX10.
• Fixed errors in key assignment in game options.
• Fixed team history in the console following log clearance.
- Added the Repair Base map
- Changed multiplayer balance.
- Fixed health indicator bug caused by using medkits while invulnerable.
- Fixed inventory opening bug, which occurred when the player died in DM, TDM and AH modes.
- Fixed the bug which caused a pause after client connection.
- Buy menu improved.
- Fixed BattlEye support.
- Fixed patching system.
- Fixed incorrect error message.
- Fixed error with movement of items in the backpack.
- Fixed first bullet dispersion.
- Microsoft Windows 2000 (SP4) / XP /Vista
- Intel Pentium 4 mit 2 GHz / AMD XP 2200 +
- 512 MB Ram
- 10 GB free hard disc space
- 128 MB Direct X 9c compatible card
- Keyboard, Mouse
- Lan/Internet for Multiplayer
- Microsoft Windows XP /Vista
- Intel Core 2 Duo E6400 / AMD 64 X2 4200 +
- 1,5 GBRam
- 10 GB free hard disc space
- 256 MB Direct X 9c compatible card
- Keyboard, Mouse
- Lan/Internet for Multiplayer
Changes of the Zone map known to stalkers shake the fragile balance of forces in the Zone. Among the groupings, there flare up hostilities for the new territories, artifact fields and spheres of influence. There are no more old enemies or friends – now everyone is for himself. The Factions War has started between the groupings.
The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. The main character will have to play the key role in the events, which led to creation of the Zone up to the point from which the original S.T.A.L.K.E.R. game begins.
What’s waiting for stalkers in the opened depths of the Zone? Which new challenges bear in the new territories? Why blowouts continue shaking the Zone? Why did the Zone change? How to remove its instability? Which faction will take the upper hand in the clan opposition? Why did Strelok end up in the death truck? What happened to Strelok prior to that? Was there any other choice to make? These and many other questions will get answered in the official prequel S.T.A.L.K.E.R.: Clear Sky.
- Unique mix of action-laden first-person shooter and complex role-playing game
- Gigantic scope: many new levels are available, plus some completely overhauled levels from S.T.A.L.K.E.R. Shadow of Chernobyl and many side quests with motivating rewards
- Realistic simulation of the extensive S.T.A.L.K.E.R. world: enemy factions fight each other, mutants hunt of their own accord.
- Intermediate movie-quality cut scenes complement the thrilling back-story leading up to the events of S.T.A.L.K.E.R. Shadow of Chernobyl
- Numerous new in game features, such as fast travel, or extensive modification and repairing armor and weapons
- Greatly improved artificial intelligence
- Complete DirectX 10 support for state-of- the-art graphic effects (God rays, soft particles, SSAO, dynamic volumetric smoke, dynamically wetting surface (rain effect) etc.)
- Dynamic transitions between day and night with realistic weather effects
- Detailed graphics, including an all-new animation engine
- Hugely expanded multiplayer part with many varied game modes and up to 32 players online or over LAN.
Deep Silver is bringing S.T.A.L.K.E.R.: Clear Sky to Europe on Sept. 5, while North America is expecpted to get it Sept. 15, 2008
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