Dead Space

Platform(s): PC, PlayStation 3, Xbox 360
Genre: Action
Publisher: EA
Developer: EA Redwood Shores
Release Date: Oct. 24, 2008

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Dead Space' (ALL) Ahead of Schedule in North America

by Rainier on Sept. 4, 2008 @ 12:32 p.m. PDT

Set in the cold blackness of deep space, the atmosphere is soaked with a feeling of tension, dread and sheer terror. In Dead Space, players step into the role of engineer Isaac Clarke -- an ordinary man on a seemingly routine mission to fix the communications systems aboard a deep space mining ship. It is not long before Isaac awakes to a living nightmare when he learns that the ship's crew has been ravaged by a vicious alien infestation. He must fight through the dead silence and darkness of deep space to stay alive.

Set in the far future, Earth’s appetite for natural resources has become a major motivator for deep space exploration. Immense, privately-owned and operated mining ships called “planetcrackers” orbit planets and use sophisticated equipment to carve out entire city-sized chunks of rock, reducing them to component elements and raw ore. When communications go dead onboard the USG Ishimura, a famous planetcracker, systems engineer Isaac Clarke is sent in to fix the problem. Once onboard the vessel, Isaac discovers that the crew has unearthed an ancient and malevolent alien presence far beneath the planet’s surface and brought it onboard. Weaponless, alone and terrified, this lone engineer is burdened with much more than simple survival – he must seal the alien horror back into the dark rock.

Dead Space is in development for PS3, X360, PC, and will launch in North America on Oct. 14, PC version on Oct. 20, and in Europe Oct. 24th (PS3/X360) and October 31st for PC.


More articles about Dead Space
blog comments powered by Disqus