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Pro Evolution Soccer 2010

Platform(s): PC, PSP, PlayStation 2, PlayStation 3, Xbox 360
Genre: Sports
Publisher: Konami
Developer: Konami

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'Pro Evolution Soccer 2010' (ALL) Shows Off Player Faces - Screens

by Rainier on Oct. 1, 2009 @ 12:00 a.m. PDT

PES 2010 will benefit from the most exhaustive raft of new features in the series’ history, with every aspect of the game benefiting from key improvements and major gameplay additions. Konami has signed a global full-service in-game advertising deal with Double Fusion for PES 2010.

Pro Evolution Soccer 2010 title will benefit from the most exhaustive raft of new features in the series’ history, with every aspect of the game benefiting from key improvements. Major gameplay additions will make PES 2010 the most realistic football simulation available.

PES 2010 follows months of analysis and feedback monitoring to enhance the game in every area. PES Productions, Konami’s Tokyo-based development team, has collated feedback on the series’ strengths and weaknesses via fan forums, both ardent and casual PES players and press comment, and has incorporated a wide range of requests in the new game. The result will be the most challenging, realistic and satisfying PES to date.

Konami has spent the last year expanding the development team’s numbers, and created a number of dedicated departments, each striving to further improving their respective parts of the game both in the short and long terms.

The screens reveal the headshots of national team players from Spain, England, France and Italy to show how detailed and true-to-life they are in the latest edition of the legendary soccer franchise.


Key Features:

  • PES 2010 focuses on enhancing the excitement of matches between players, making for a truly challenging experience that will constantly test the player. Intuitive zonal defending will cover spaces and players need to look constantly for new ways to attack. PES 2010 focuses on being a real football simulation, as it requires both strategic play and quick reactions, as in real life. In addition to key out-field elements, goalkeepers are more versatile and with abilities matching those of modern shot-stoppers. The game’s referees have also been reworked, with smarter AI elements allowing them to make more balanced calls during matches.
  • PES 2010 has undergone a major visual revamp, with its celebrated player likenesses and animations now even closer to those of real-life players – including live player expressions to be depicted with an improved lighting system which differentiates between various conditions! Stadium detail is also massively improved, with the grass and other in-stadium elements finely depicted.
  • Animations now dovetail into each other seamlessly, with dribbling and shots on goals worked into dribbling animations. More individual skills are also on show, including new flicks and tricks that have a definite showing on the way a game flows. Several elements have been completely reworked, with the dribbling, turning and kicking animations greatly enhanced, while there is a noticeable change in pace when a player passes a ball from a standing position than from within a run.
  • Crowd reactions to the on-field action are now more varied, with all new chants and cheers. The subtle difference between Home and Away matches will be reproduced, and the crowd will react spontaneously to specific situations in a game, showing their disdain or pleasure as fouls are committed and goals scored. Likewise, the commentary has been altered to offer a fresher, more concise overview of the game.
  • Master League has been thoroughly renewed with the enhancement of managerial aspects, which enables users to enjoy managing a team for a longer career lifespan. Seen by many as a key contributor to the series’ success, the Master League elements in PES 2010 have been bolstered by far-ranging and vital new additions, dedicated to enriching the mode. Further details will be announced shortly.
  • The Tokyo team has worked to improve the AI of the game, with Teamvision 2.0 implemented. Midfielders and defenders now work together to cover open space and close down attacks, meaning that cover can be provided for lower-ranked defenders. This also has the additional effect of removing soft goals, thus returning PES 2010 to its simulation roots. In terms of attacking, players can also now move several players once, sending them into different areas, opening up more goal-scoring possibilities than ever before. As such, PES 2010 necessitates a new level of control from the player. Strategic thinking is as important as quick passing, but the new system greatly opens the way the player oversees control of the team. In free kick scenarios, for instance, players can now instigate the runs of the players awaiting the ball in the penalty area.
  • In previous PES games, the team formation has determined the movements of the players. PES 2010 introduces a new system wherein the individual attacking and defending nature of the players is integral to the way they play. Each player enjoys unique AI tied into their best abilities, and is reflected in the actions of their team mates – i.e. if a player who is known to be a good crosser of the ball is in possession, more players will flood the penalty area to receive it. Similarly, if a player is known to be good with close control, defenders will work to cover their stronger side, while lone strikers will be automatically supported by midfielders on receipt of the ball.
  • A new power gauge system allows users to balance their strategy in a quick, but wide-ranging way before a match. Every element – pass frequency, movement, the line of defence, width of play, or the position of the front line – can be altered to match those of a favoured club: Juventus Turin are a dangerous side on the counter-attack, for instance, while FC Barcelona use width in their attack. These formulations can be altered at any point, too, with Home and Away matches forcing different circumstances on the user, as does the rigours of a Master League season.
  • An all-new system has been implemented, offering greater control, placing and accuracy.
  • A new dedicated section of the Tokyo team is committed to improving the online side of PES 2010. More downloadable content is also planned. Konami has supported PES 2009 with the release of new licensed teams, transfer updates, etc, and this support will grow for PES 2010. Team and content updates are planned throughout the game’s lifespan. These will make the game even more bespoke to the player’s match day needs.
  • PES 2010 delivers a pace of game in tune with football played at the highest level. Triangulation of passes and use of off-the-ball runs are key to breaking down the opposition, forcing the player to use the strengths of their team mates to create scoring opportunities. Gone are ‘soft’ goals that can be used to break the deadlock; instead, only working the channels and the precision play expected of great players will make a difference.
  • Key skills of the many players have now been attributed names, allowing users to incorporate them into their play strategy. Cover star Torres, for instance, is renowned for his ability to receive a pass in the penalty area, and to drop the ball to a teammate in a good position for a goal-scoring opportunity. As such, he is labeled a ‘Fox in the Box’ and Goal Poacher’, in line with his prowess in both scoring and setting up goals. Player characteristics are more vividly reproduced by these names. Instant Tactical Switching: Konami has already unveiled its new tactical bar system related to PES 2010’s attacking and defensive elements, but can now reveal additional information. Each team has unique settings matching their real-life playing styles. Torres at Liverpool, for instance, will recreate the Merseyside club’s sophisticated play and high numbers in attack, their pressing from midfield, strong defensive line, and width across the pitch. For the offense, the default settings support wide attacks and the aim to move in the back of the opponent’s defense line. The user can summon the bar instantly during a match to adjust team tactics to enhance their defence or strengthen attacks.
  • The Master League now incorporates both the Champions League and Europa Leagues in its content, offering a complete season for players to enjoy. Success in the Master League will see players streamed into these competitions. The lure of European football can also be used to attract stronger players to your side, with transfer dealings and contracts now significantly more realistic in their use.
  • Manual Goalkeepers: PES 2010 will be the only soccer title to offer users complete control of the keeper. Players can switch to their goalkeeper at any time, and defend their goal as they see fit without relying on AI.
  • New Goalkeeper Moves: Players can now perform quick under-arm throws to their nearest defender to get attacks rolling more quickly.
  • All-New Animation: Key animation related to dribbling, running, turning, etc, has been reworked and enhanced, creating a more natural and organic feel to the way players chase down balls, sprint downfield, change direction and move around the pitch. The result is a more fluid and natural look to the game.
  • Fine-tuned Close Control: The PES Productions team has worked to improve trapping of the ball and basic close control elements, giving the user more ways to spread and move the ball around effortlessly and more accurately.
  • Manual Ball Request: The ability to demand the ball when running into space is now available to the player, and will be accessible in all game modes, such as multi-player, online, etc.
  • Simpler Skills: Moves such as feints, drag backs and upper body feints can be applied more naturally when taking on or trying to beat an opponent. The PES series has long been associated with clever flicks and tricks, and PES 2010 will boast the most to date.
  • PES 2010 reunites Jon Champion and Mark Lawrenson in the game’s virtual commentary box, but in a more effective way than before. The commentary is now more tied to the action, with comments detailing player ability, significant match history and analysis, within a more concise and detailed delivery designed to mimic the presentation of games.

Minimum Requirements

  • Windows XP SP3, Vista SP1
  • Intel Pentium IV 2.4GHz or equivalent processor
  • • 1GB of RAM
  • 8GB of free hard disk space
  • 4x DVD-ROM Drive
  • DirectX 9.0c compatible video card. 128MB Pixel Shader 2.0 (NVIDIA GeForce FX or ATI Radeon 9700 video card)
  • DirectX 9.0c compatible sound card
  • DirectX 9.0c or higher (included on disc)
  • Multiplayer: TCP / IP 192 kbps or higher
  • Windows Compatible Keyboard
  • 800 x 600 monitor resolution

Recommended Requirements

  • Windows XP SP3, Vista SP1
  • Intel Core2 Duo 2.0GHz or equivalent processor
  • 2GB of RAM
  • 8GB of free hard disk space
  • 8x DVD-ROM Drive
  • DirectX 9.0c compatible video card. 256MB Pixel Shader 3.0 (NVIDIA GeForce 7900 or ATI Radeon HD2400 or better)
  • DirectX 9.0c compatible sound card
  • DirectX 9.0c or higher (included on disc)
  • Multiplayer: TCP / IP Broadband Internet connection
  • Windows compatible USB Gamepad
  • 1280 x 720 monitor resolution

Supported video cards, their family:

  • NVIDIA - GeForce GTX285, GTX280, GTX260, 9800, 9600, 8800, 8600, 8600, 8500, 7900, 7800, 7600, 7300, 7100, 6800, 6600, FX5900, FX5700, FX5500, FX5200
  • ATI - Radeon HD4800, HD3800, HD2900, HD2400, X1950, X1900, X1800, X1650, X1600, X1550, X1300, X1050, X800, X700, X550, X300, 9800, 9700

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