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Galactic Command Online

Platform(s): PC
Genre: Online Multiplayer
Publisher: 3000AD
Developer: 3000AD
Release Date: Q4 2010 - Q1 2011

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'Galactic Command Online' Announced - Screens

by Rainier on Oct. 15, 2009 @ 6:04 a.m. PDT

GCO is a space and planetary combat MMO that takes place in a massive galaxy, building on 3000AD's more than twenty years experience in developing hard core space/planetary combat games such as the Battlecruiser and Universal Combat series, and most recently the All Aspect Warfare games.

GCO is a space and planetary combat MMO that takes place in a massive galaxy. The game is developed by 3000AD, a company with over twenty years experience in developing high end and hard core space/planetary combat games such as the Battlecruiser and Universal Combat series, and most recently the All Aspect Warfare games.


A short list of features and technologies include:

  • Seamless space and planetary game worlds with the ability to travel between space and planets seamlessly.
  • Real time twitch (no dice rolling) based action gameplay.
  • Trading and exploration are complimentary and not a primary focus of gameplay.
  • Twelve player races and eight careers to choose.
  • Short career path with each career having the ability to reach a high rank rapidly and without an endless grind.
  • A vast number of player controlled crafts including capital ships (carriers, cruisers, transports), fighters, vehicles etc.
  • Basic and intuitive trading model with ability to trade with NPC units, space stations, planetary bases and other players.
  • Player fleet owned space stations, planetary bases and cities.
  • Ability to build a variety of assets based on career and rank. No complex crafting.
  • Space flight combat action as well as first person, aerial and vehicle combat action on planets.
  • Full 3D cockpit/bridge interface for all player controlled assets.
  • Over 100+ player controlled space and planetary assets ranging from planetary vehicles to massive battleships.
  • First and third person perspective gameplay.
  • Ability to exist in first person mode inside stations.
  • Ability to exist in first person mode inside capital ships (carriers, cruisers, transports) supported via add-on expansion module.
  • Supports a variety of controllers including mouse, joystick, analog gamepads, XB360 Controller For Windows etc.

Subscription Models

  • Free-To-Play (F2P) w/ micro-transactions. Limited feature set. Sector (gameplay restricted to a certain section of space/planets e.g. Terran) servers.
  • Monthly Subscription. Complete feature set. Some micro-transactions. Universe (no gameworld restrictions) servers.

GCO is due to be released between Q4/2010 and Q1/2011, and will be rolled out in a three stage staggered release: Closed Alpha Stress Test, Closed Beta Stress Test and Public Release.



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