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Need for Speed World Online

Platform(s): PC
Genre: Online Multiplayer
Publisher: EA
Developer: Black Box / EA Singapore
Release Date: July 27, 2010 (US), Summer 2009 (EU)

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Need for Speed World Online' - New Screens

by Rainier on Oct. 21, 2009 @ 6:42 p.m. PDT

Need for Speed World Online takes the race into the largest open world in the franchise's history. This Play 4 Free action racing game will give fans access to licensed cars, parts, multiple game modes, sophisticated online matchmaking features and fully customizable profile and rides.

The game offers numerous race tracks and game modes where players are able to form teams to take on the competition and the police. Players can collect and customize racing characters alongside authentic real-world licensed cars and will be able to track their progress via online leaderboards, all in the largest free roaming environment in Need for Speed history. Need for Speed World Online is a new entertainment experience that delivers excellent gameplay, stunning graphics and sophisticated online matchmaking features that emphasize social interaction between players.

Need For Speed World Online is a multi-player PC game jointly developed by Black Box, the developer of the Need for Speed franchise, and EA’s online studio in Singapore. Need for Speed World Online joins EA’s roster of online games in Asia including the successful launches of EA Sports FIFA Online 2 in Korea, Japan, Singapore, Malaysia, Vietnam and Thailand, and Warhammer Online: Age of Reckoning across Australia, New Zealand, Japan, Hong Kong and Singapore.


Key to the concept of NFS World Online is the user interface which has been built from the ground up to take advantage of the PC architecture. Instead of a traditional console view of a game, EA's using a user-selectable gadget interface designed specifically for the PC. The system allows the gamer to choose which components of the interface they want to add to their game. The gadgets are really flexible and offer a wide range of display options: docked/undocked, floating in the game window or just sitting outside of the game space. A lot of gamers now have more than one monitor so you could keep the game window entirely clean and then have all the gadgets sit in the other monitor. It’s about time PC gamers had games that allowed them to arrange their information their way.


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