Colin McRae: DiRT 2 will feature a roster of contemporary off-road events, taking players to the most diverse and challenging real-world environments. This World Tour will have players competing in aggressive multi-car and intense solo races at extraordinary new locations, from canyon racing and jungle trails to city stadium-based events.
To be powered by the third generation of the EGO Engine’s award-winning racing game technology, Colin McRae: DiRT 2 will benefit from tuned-up car-handling physics system and new damage engine effects. It will also showcase a spectacular new level of visual fidelity, with cars and tracks twice as detailed as those seen in Race Driver: GRID.
Colin McRae: DiRT 2’s garage will house a best-in-class collection of officially licensed rally cars and off-road vehicles, specifically selected to deliver aggressive and fast paced racing. Covering seven vehicle classes, players will be given the keys to powerful vehicles right from the off. In Colin McRae: DiRT 2 the opening drive is the Group N Subaru; essentially making the ultimate car from the original game the starting point in the sequel and the rides just get even more impressive.
In addition to the World Tour, Colin McRae: DiRT 2 will come complete with full online functionality that will be core to the overall experience, with head-to-head competitive online play and new social features to engage the racing community.
Codemasters Studios has integrated the wealth of new performance enhancing features available in DirectX 11 in the Games for Windows Live edition. Colin McRae: DiRT 2 will deliver the definitive off-road experience and its launch will herald a new generation of games powered by the superior DirectX 11 technologies.
“The opportunity to enter into a strategic relationship with Microsoft to fuse key DirectX 11 technologies with Codemasters’ EGO™ Engine and set the new standard in race gaming on home computers was irresistible,” said Bryan Marshall, chief technical officer, Codemasters. “By taking advantage of the DirectX 11 feature set included in Windows 7, including hardware tessellation, multi-threading and Shader Model 5.0, we will deliver the most immersive and realistic off-road racing experience yet and set the technical benchmark in the genre.”
Codemasters will take advantage of DirectX 11 features to add to the realism of the racing environment. Hardware tessellation will further improve the appearance of water and other surfaces as well as crowd animations. The performance of Shader Model 5.0 will aid in creating an even richer 3D experience, enhancing key image quality parameters such as depth of field, ambient occlusion and shadows. These DirectX 11 features, and many others, combine to deliver the most exciting and visceral racing experience yet.
“By working together with Codemasters to deliver early access to DirectX11 technologies for the Games for Windows Live edition of Colin McRae: DiRT 2, we are able today to demonstrate the new levels of immersive gameplay and visual performance gamers can experience in Windows 7,” said Mike Ybarra, general manager of Windows Product Management at Microsoft. “Through our strategic relationship and the delivery of the DirectX 11 feature set, we are confident Codemasters will lead the way in the development of the next generation of PC games.”
Bringing the series to Wii for the first time, Colin McRae: DiRT 2 takes gamers on an off-road tour of the globe, through nine exotic and vibrant locations. Whether it’s powersliding on the edge of control through the ice of the Finland or soaking up the atmosphere of a huge US arena, Colin McRae: DiRT 2 on Wii offers accessible gameplay for all types of racers, including full career and arcade modes and an array of bite-sized challenges.
With 40 races, three racing disciplines and a full roster of fully-licensed vehicles to choose from, plus intense head-to-head split-screen racing for up to four players, Colin McRae: DiRT 2 brings the hallmark thrills of the legendary series to a new audience.
More articles about Colin McRae: DiRT 2