- tweaks the last level, now much easier on Easy/Medium/Hard
- adds save support for selected controller type
- adds log support for PhysX errors
- adds several small technical optimizations
- fixes audio that was not stopped when skipping the end cinematic
- fixes thin horizontal bar visible during videos on some resolutions
- fixes break effect for objects in the last level
- fixes two broken checkpoints in levels (4th in Shadowthorn Thicket and 10th in Iron Forge)
- fixes some wall collisions in Iron Forge
- fixes camera bug when restarting level during a cutscene
- fixes bug regarding levers
- fixes bug where enemy item drops are considered secrets
- fixes Credits section names
- fixes "mystery developer keys" for non-regular keyboard buttons
- fixes alt-tab crash after 1.02 patch
- fixes developer controls that broke the game after 1.02 patch
- introduces multiple keyboard and mice support (for USB keyboards/mice, enabled in the Launcher)
- tweak for the last level, now easier on Easy and Medium difficulties (note: you can change difficulty from the main menu for this level)
- adds controller name support to the controller configuration screen
- adds support for (old) gamepads that use "sliders" as axes
- adds support for manually adjusting the gamepad cursor sensitivity (see config\options.txt after the first launch)
- adds "Change difficulty" option to the game over menu on the last level
- adds input lag reduction (on by default)
- fixes a problem with videos/cutscenes (occasional lag)
- fixes some problems with gamepads and polishes gamepad functionality
- fixes reset of keybind selection upon launch of game
- fixes a bug of not detecting certain graphics cards correctly, resulting in graphics corruption
- fixes a bug that accidentally disabled enemy AI when pressing F10 button
- fixes some refresh rate issues
- fixes some gamepad issues
In Trine, players work together to create and use objects to solve challenging physics-based puzzles and defeat dangerous enemies. Set in a kingdom on the verge of chaos, a warrior, a wizard, and a thief are bound by a powerful artifact known as "the Trine". Together, they must battle the forces of space, energy, and motion to put an end to the reign of the dark sorcerer that rules the kingdom.
Featuring three-player cooperative play, each character has specific talents to invent new solutions to puzzles and original ways to defeat enemies. The Wizard can use magic to create objects and new paths, the Thief can use her agility and accuracy to quickly deal with enemies, and the Warrior unleashes pure destruction everywhere he travels.
The gameplay is based on fully interactive physics - each character's different ability helps the player battle an army of un-dead and defeat hazardous contraptions. The player can at any time freely choose whoever is best suited for the upcoming challenge or puzzle: The Wizard is able to summon objects to help solve puzzles and create new ways to overcome obstacles, the Thief uses her agility and dead-on accuracy to swiftly surprise the monsters, and the Warrior unleashes mayhem and physical destruction wherever he goes.
Co-op multiplayer (on a single computer/console system) details:
- The game features a cooperative multiplayer mode (up to 3 players together), featuring an easy join in/out logic to allow the maximum of fun – join in at any time during the game! On PC, multiple input devices (joypads, mouse+keyboard) are supported.
- With the Jump’n Run gameplay and 3 different characters and weaponry, the co-operative mode allows totally new tactics that take the action and puzzle solving to a new level!
- For example, a player who is playing the Thief character cannot block enemy shots... However, another player who is playing the Knight who has a shield can provide cover from enemy shots while the other takes careful aim and shoots down the enemies.
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