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Conquest! Medieval Realms

Platform(s): PC
Genre: Strategy
Publisher: Slitherine
Developer: Illustrious Software

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Conquest! Medieval Realms' - v1.8 Demo Available NOW

by Rainier on Oct. 8, 2009 @ 12:00 a.m. PDT

Conquest! Medieval Realms is a turn-based game where the objective is to conquer up to 7 opposing players (either AI players or other human players) by defeating their armies and capturing their lands - to do this you will need to unite all of your lands, build up a powerful economy, and raise armies to defend the homeland and to take lands from your enemies.

Get the Conquest! Medieval Realms v1.8 Demo off WP (35mb)

v1.8 Changelist:

  • Added hotseat multiplayer mode
  • Added new setting to track AI moves
  • Added new setting to control speed of AI moves
  • Fixed thread issues causing "Error during rendering" crashes
  • Prevented AI from crashing when it fails to combine units
  • Fixed possible crashes caused by minimap
  • Fixed crashes which can occur when ending turn
  • Fixed crashes which can occur when clicking on the map
  • Fixed crash which can occur when a territory can not be found
  • Fixed audio bug which was causing CTDs

v1.7 Changelist:

  • Fixed bug on "The Forest" map
  • Fixed bug where capturing a crossing did not always correctly split territories
  • Fixed bug where AI could make cavalry without stables
  • Further improvements to texture handling to reduce video memory issues#

v1.6 Changelist:

  • Fixed bug causing AI to buy units and immediately starve
  • Failing to init DirectX now displays a message suggesting possible fixes
  • Fixed various spelling mistakes
  • Fixed many issues which only occur if playing a second, third, etc game
  • Fixed bug causing crash dialog to flicker on when quit button is clicked
  • Fixed bug where rebel mobs could be removed if they exist in a one-tile territory
  • Added option to include email address for contact to error dialog
  • When playing through the lobby system, player names are now auto-entered
  • Player names are now displayed on the stats panel in game
  • Player name is now remembered between games
  • Game will now check for newer versions and inform if one is available
  • Fixed bug allowing players to rename each other
  • Fixed bug allowing players other than the host to add/remove AI
  • Fixed bug where AI attempted to build towns on 1-tile territories
  • Fixed bug in saving/loading which caused a lot of territory numbering bugs
  • Various minor AI tweaks and improvements

v1.5 Changelist:

  • Fixed bug where typing in non-masked text box caused a crash
  • Reduced video memory usage to prevent out of video memory errors

v1.4 Changelist:

  • Added multiplayer lobby to make it easier to get a game online
  • Fixed bugs causing the game to continue running in the background after being closed
  • Failing to join a multiplayer game no longer crashes the game
  • AI now attempts to protect units which are objectives
  • Added tooltips to indicate why buildings are not available when advanced mode is off
  • Fixed bug where F1 caused crashes in skirmish games
  • Improved error reporting for DirectX crashes
  • Fixed bug where a player losing connection could freeze the game for all players
  • Fixed various minor bugs which could lead to crashes
  • Fixed bug where attempting to set slot 0 (the game host) to open caused a crash

v1.2 Changelist:

  • Fixed bug preventing campaign games from being saved
v1.1 Changelist:
  • Fixed bug causing crash when clicking on a map to load in skirmish setup
  • Fixed bug causing crashes when clicking units after loading a saved game
  • Fixed bug causing defeat message when a player wins if the turn order has been changed
  • Fixed bug preventing saved games from loading if turn order is changed
  • Fixed incorrect button tooltips
  • Slowed AI moves down so that players get a better idea of what the AI is doing
  • Updated side panel colours to more closely match map colours

Tthe new demo includes all of the improvements that come with the latest update and adds two additional scenarios over and above what is already available from the older demo version.  Overall, this new demo gives gamers a much more accurate picture of the addicting puzzle-style gameplay found in the new Matrix Games release of Conquest! Medieval Realms. Newcomers as well as customers who already tried the old demo should check out this new version!

David Heath, Director of Operations at Matrix Games, said “Conquest! offers a unique ‘brain teasing’ style of play that combines pure strategy with a historical wargame setting. Anyone who enjoys wargames or puzzle games will find something to like in Conquest! Now that there is an expanded and improved demo, there’s no reason not to give the game a try!”

Conquest! Medieval Realms is a turn-based game that combines the pure strategic gameplay of Chess and the key principles of military strategy in a historical setting.  The objective is to conquer up to 7 opposing AI or human players by defeating their armies and capturing their lands.

To gain supremacy, players will need to unite their spread out lands, build a roaring economy, and raise powerful armies to divide and conquer their enemies.  Boost your income via markets and mines, upgrade your armies with stables and archery fields, or amass a large force, but sound strategy and careful thought will help you more than brute force.

Rows of castles and towers can help to stave off attacks while flanking maneuvers around mountains and terrain can surround and destroy foes. Tactics and long term strategy are essential to success as each battle will play out differently across an endless random map generator.  For players looking to create their own tactical teasers, an easy-to-use map editor is also available for the creation of custom scenarios and campaigns.

Conquest ! Medieval Realms, will be packed with hours and hours of clever fun-packed, brain-bending strategy gaming.

  • Conquest! is a simple game to learn, but you will need strategy, tactics and cunning if you expect to defeat all of your enemies and rule the world.
  • Play as the English or the French in the Hundred Years War, or fight the Wars of the Roses.
  • Play games with up to 8 human players across a LAN or the internet.
  • Try your skill against 5 levels of AI in the campaign or skirmish modes.
  • Randomly generated maps give you billions of potential battlefields to fight on.
  • Use the included editors to create your own maps and campaigns

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