Bezier is a contemporary sci-fi blaster set within the architecture of a giant computer. Powered by the BezierSynth, a bespoke 2D graphics engine which utilizes genetic algorithms to create a look based on evolving curves. This allows the visual look to change based on the character's actions, story parameters and spectral analysis of the 45 minute score.
The game came into being early in 2008 when Philip read a review of one of his favorite games, Asteroids. "The review concluded with - 'If Asteroids has a message, it's this: you are insignificant, the universe doesn't care about you, and you are definitely going to die.' - and that resonated with me completely. I wanted to create a blaster equally as bleak with modern day technology."
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