Umbra Software announced that BioWare has licensed its visibility optimization/occlusion culling technology for the sci-fi space epic Mass Effectfranchise, its immiment role-playing game Dragon Age: Origins and other future titles.
Umbra is a highly robust, GPU based, visibility optimization solution that allows game developers to create highly dynamic game worlds without preprocessing. With Umbra game developers can increase their polygon budgets significantly and create highly complex game worlds which were previously impossible.
“BioWare has proven their excellence with a multitude of award-winning projects,” said Farhad Taherazer, VP of marketing for Umbra Software. “We are proud to have a studio with their track record recognize our abilities with a broad integration of our tech, it gives us credibility in this market place and puts us closer to becoming an industry standard.”
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