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Worms 2: Armageddon

Platform(s): Xbox 360
Genre: Action
Developer: Team 17

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Worms 2: Armageddon' (X360) Gets Title Update, Reveals DLC Plans

by Rainier on Nov. 20, 2009 @ 4:23 a.m. PST

Worms 2: Armageddon is a 2D turn-based strategy game in which players control worms in a battle to be the last man (worm) standing. Players take turns positioning their worms around fantastical landscapes and use a variety of over-the-top weapons (bazookas, grenades, uzis, exploding sheep, etc.) to defeat opponents' worms.

Rope, parachute, teleport, and Jetpack your way through combat. From the creators of the original award-winning “Worms” comes the hottest digital sequel, “Worms 2 Armageddon.” The original features have been massively extended for Xbox LIVE Arcade, including four player online and offline multiplayer, voice support, a flood of new and iconic weapons (Concrete Donkey anyone?), all new high-definition landscape themes, fresh play modes, and loads of customization tools including hats and new speechbanks.

Ten years on from Worms Armageddon and the turn-based mayhem and destruction continues! Worms 2: Armageddon is the most fully-featured digital version of the game ever. With four player online and offline multiplayer, voice support, a raft of new weapons (including the return of some iconic weapons from the past), all-new high-definition landscape themes, new play modes, hats, skins, speech-banks, loads of other customization and to top it all off, a highly-involving single player experience with tutorials, deathmatches, races, fort games, and puzzles. It's a package as high on fun as it is destruction!

The update includes a number of design changes and tweaks to gameplay and also fixes a number of issues reported by the community.

In addition, a number of exciting DLC packs for the game will follow in early 2010, with more challenges, environments, features and tons more editable options for your Worm teams!

• Fixed issue whereby user would lose all save data if the hard drive was moved to another console
• Fixed hard locking issues when generating landscapes bought in the shop
• Fixed issue where you could get a regular soft lock if a mine attracted to a magnet didn't come to rest
• Back flip input slowed down to stop incorrect jumps harming the player
• Air Strike was incorrectly hitting for 65 this has now been capped to 50 and damage spread has been correctly fixed
• Fixed a Leader board exploit awarding "billion" scores after disconnect exploit stopped
• Strict NAT users were unable to ready up in a lobby, now fixed
• Exploit fixed - Player can no longer use the ninja rope after deploying a weapon
• Fixed bug where first player was not selected randomly in online matches
• Fixed host migration issues in 3/4 player matches
• Forts and Rope Race matches can now be played as Private games
• Fixed an issue whereby fire punching the ceiling would result in the worm falling through the landscape
• Fixed bug which made crates in Forts matches only land on the right hand side
• Fire will now only burn the landscape between turns - this stops players losing their turn due to fire damage beyond their control
• Bunker Buster was hitting slightly to the right of the aiming reticule - this is now fixed
• Super weapon probability in crates reduced - Chance of Donkey removed from forts games
• Fixed an issue where you couldn't move the camera while your opponent had their weapon panel open
• Fixed an issue where sometimes worms were spawned in onto a mine at the start of a match
• Fixed an issue where sometimes the placing of Magnets would be out of sync between client and host
• Fixed occasional non functional magnet and magnets likelihood of flying around the screen erratically after being hit
• Fixed ability to place a girder anywhere on the landscape - the useable distance for the girder has now been reduced
• Dragon ball collision increased to stop it missing enemy worms at close range
• Fixed an issue where bringing up the Guide during online games caused slowdown
• Fixed an issue where strike weapons would appear in cavern landscape crates
• Landscape choice forced on host incorrectly after 10 seconds this now correctly waits for 30 seconds before forcing the decision
• Probability of vertical landscapes in Ranked matches was too high - this has been greatly reduced
• Fixed an issue where some players Avatars remained on screen obstructing play during online games
• Fixed an issue where some weapons/utilities SFX would loop at the start of every turn if the game was restarted during them being played. Most obvious example was the HHG.
• "Likes the Drink" achievement could be gained incorrectly by killing 8 worms in a single blast in the firing range
• Pressing jump while fire punching resulted in a "super" fire punch - this is now fixed
• Sheep now correctly travels down tunnels instead of bouncing on the entrances
• Fixed an issue where team names were not displaying on "Your turn" screen
• Missing particles added to Holy Hand Grenade
• Damage display font will no longer incorrectly scale larger on certain shots
• Tidied up the start of Online matches where Worms would be placed twice at the start of the game
• References to WOW 2 Leader boards (Maggie's Drawers & Valiant Failures) Removed
• AI teams are now using the correct speech banks in the campaign
• Spelling mistake - Incorrect weapon names in collected crates

• Fuse settings are now 3 seconds default for all relevant weapons & Toggling fuse increase by one rather than changing to 1 second before increasing by 1 sec per press
• Analogue aiming is now possible in game
• Girder "aiming" movement speed increased to allow for quicker placement
• Jetpack weapon cycling implemented on left stick click
• Online game search now defaults to ranked instead of player
• Ninja ropes now have a limit to the repeat number of swings - this is set to 5 by default in Ranked games and can be toggled in the customisation menu for player matches
• Allied options can now be applied to player matches to allow for 2V2 and 3V1 matches
• Kick player option added to Player match lobbies after reports of much grieving
• Shotgun laser sight turned off by default in all styles except beginner - this is also now a toggle able option for user created styles
• New style option requested - number of oil drums (many, few, none)
• New style option requested - number of mines (many, few, none)
• Added menu functionality to allow a switch between Party and Game chat during online matches

Key Features:

  • Extensive single-player content: Play through three tutorials, three firing ranges, a thirty-mission campaign, plus five secret unlockable missions.
  • Online and offline multiplayer: Battle it out in four different ranked game types and extensive leaderboards.
  • Massively increased customization: Choose from new hats, skins, speechbanks, gravestones, victory dances, and much more.
  • Retro-themed landscape artwork: The high-definition artwork is based on the most loved Worms game ever made.
  • Return of iconic weaponry: You've got more than 40 weapons out of the box, including the return of fire weapons and the beloved Holy Hand Grenade

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