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Need for Speed Shift

Platform(s): PC, PSP, PlayStation 3, Xbox 360
Genre: Racing
Publisher: EA
Developer: Slightly Mad Studios
Release Date: Sept. 15, 2009 (US), Sept. 17, 2009 (EU)

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Need for Speed Shift' (ALL) Patch #2 In The Works, Details

by Rainier on Nov. 4, 2009 @ 9:06 a.m. PST

Designed to deliver a true driver's experience that reflects contemporary motorsports, Need for Speed Shift is built by racers for racers, delivering an authentic and immersive driving experience. Players are thrust into the loud, intense, and athletic experience of racing a car from the driver's perspective through the combination of perception based G-forces, the hyper reality of the cockpit view, and the all-new brutally disorienting crash dynamic. Need for Speed SHIFT features an accurate, accessible physics-based driving model that allows you to feel every impact, every change of track surface and every last bit of grip as you push yourself to the edge.

Shift into high gear! Designed to deliver a true driver’s experience that reflects contemporary motorsports, Need for Speed Shift is built by racers for racers. Need for Speed Shift delivers an authentic and immersive driving experience developed by Slightly Mad Studios in collaboration with executive producer Michael Mann at Black Box and senior vice president Patrick Soderlund at EA Games Europe. Slightly Mad Studios includes developers and designers that worked on the critically acclaimed games GT Legends and GTR 2. Need for Speed Shift replicates the true feeling of racing high-end performance cars like never before. Players are thrust into the heart of the action with immersive and exciting features including a stunningly realistic first-person cockpit view camera and an all-new crash mechanic, providing an unrivalled sensation of the speed and feeling of racing a car on the extreme edge of control.

Need for Speed Shift will feature 18 authentic race tracks and over 65 pixel-perfect cars including the one-of-a-kind BMW M3 GT2 that will grace the cover. The spectacular Shift cover car is one of the fastest, most powerful cars ever to be featured in a Need for Speed game.

NEW CONTENT/FUNCTIONALITY

  • Increased the maximum number of online players from 8 to 12

BUG FIXES - CROSS-PLATFORM

  • General game stability and performance improvements
  • Improved car handling
  • Fix for issue where some cars would bounce on their suspension during high load situations
  • Fix for grass sometimes being displayed out of position
  • Fix for intermittent incorrect driver duel results
  • Fix for inverted balance slider operation
  • Fix for online wins and losses occasionally being calculated incorrectly for drift races
  • Fixed issue where loaned career car would inherit the player's career car tuning settings
  • Fixed various usability issues with the advanced tuning screens
  • Fixed lap timing for first lap of rolling start events
  • Fixed car tuning settings sometimes not taking effect
  • Fix to prevent rewinding past the start of instant replays
  • Fixed car livery occasionally appearing all white during driver duel events
  • Fixed incorrect screens being shown when player is disqualified
  • Fix for occasional invisible opponents appearing during online drift events
  • Fix for intermittent hang when skipping quickly through post-race screens
  • Fix for intermittent hang when pressing X repeatedly in My Cars screen
  • Fix for missing race groove on point-to-point tracks
  • Prevented car livery resetting to default after an online race
  • Fix for advanced tuning not staying unlocked on reload
  • Fixed invitational event cars getting their setups corrupted and becoming undrivable (e.g. Veryon and Carrera GT)
  • Fix for Lamborghini's having a low top speed when upgraded
  • Fix for Corvette Z06 and Dodge Viper not able to move at the start of some events
  • Fix for some upgraded AI cars bottoming out causing some instability over bumps
  • Fix upgrade menu bug
  • Fix for a force feedback strength settings save bug
  • Fix multi-player settings for AI opponents and drift mode
  • Fix for vinyls being incorrectly applied on rear wing
  • Fix for a hang in lobby when accessing friend's list from car select
  • Fix for profile load bug which skips save select menu when holding down Enter key
  • Fix for jumping body parts when car resets

PC SPECIFIC

  • Improved ATi graphics card support
  • Improved dynamic vertex buffer usage (performance optimization on all PCs)
  • Fixed crashes on certain PC configurations when changing shadow settings
  • Fixed intermittent crash during first lap of races on certain PC configurations
  • Disabled forced dampening for custom wheel presets on PC
  • Optimized multi-GPU PC operation
  • Fix for intermittent missing surface sounds on certain PC configurations
  • Fix for intermittent black skies
  • Fix for LAN menu hang for client when host quickly returns to main menu

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