Archives by Day

April 2014
SuMTuWThFSa
12345
6789101112
13141516171819
20212223242526
27282930

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising





Smack Down Productions Licenses Vicious Engine For Two New Wii Titles

by Rainier on Feb. 11, 2009 @ 7:49 a.m. PST

Vicious Cycle Software announced a licensing agreement with Smack Down Productions, allowing the developer to use its Vicious Engine for the development of two new video games for Wii.

"What we really liked about the engine is that it let us get started working on features from day one, resulting in the creation of high-quality games in record time," said Laurent Benadiba, CEO of Smack Down Productions. "We have yet to find another engine that allows our team to accomplish such fast-paced development times with the level of quality in the work that we’re able to produce."

Based in France, Smack Down Productions first licensed the Vicious Engine starting in 2007 with the development of Build-A-Bear: A Friend Fur All Seasons for Wii. The game went on to win the award for “Best Children’s Game of the Year” at the Paris Video Game Festival. Smack Down Productions then licensed the engine again for the development of Koh Lanta for Wii, which continues to be a top selling game in France. With two new titles in the works, Smack Down Productions has once again elected to license the Vicious Engine.

“While developing Build-A-Bear and Koh Lanta, we were able to tweak and modify the Vicious Engine to fit our exact needs, considerably speeding up our production pipeline. We're very pleased to be licensing the engine again for the development of two new games for Wii based on high-profile licenses,” added Benadiba.

“We work closely with our partners to ensure they have all the right tools and the capability to customize the engine to fit their individual needs,” said Eric Peterson, president and CEO of Vicious Cycle Software. “Our goal is to provide high-quality, adaptable and efficient tools for developers to create games in a wide range of genres and on every available platform.”

Always staying on the forefront of innovation in game development, Vicious Cycle Software has announced a new version of the company’s proven game engine, Vicious Engine 2™ (Ve2). Ve2 offers a suite of new and improved features for current generation consoles, including an updated lighting engine, an animation blending component, and modern pixel shader technology, all optimized for current platforms. The Vicious Engine and the new Vicious Engine 2™ (Ve2) are widely available to developers.

blog comments powered by Disqus