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Kuju Entertainment Developing Next Gen 'Fabric' Game Engine

by Rainier on Feb. 13, 2009 @ 3:41 a.m. PST

Kuju Entertainment is making a substantial investment in its next generation of game engine technology, targeting the offerings of all the game platform and technology manufacturers in the next couple of years, with particular emphasis for the imminent generation of massively multi-core devices.

Code-named “Fabric”, this engine targets the offerings of all the game platform and technology manufacturers in the next couple of years, as well as supporting the competitive latter part of the cycle for the current top-specification consoles. Particular emphasis will be included for the imminent generation of massively multi-core devices.

Adrian Hawkins, Technical Director of Kuju said: “This is so much more than just building another renderer; we have been developing this engine in a fundamentally different way to previous generations of technology. Fabric enables straightforward scaling based on the number of processor cores available, and ensuring all game code is developed within a framework of granular task modeling. Our studios will make their first use of it in the second half of this year.”

Ian Baverstock, CEO of Kuju added: “Several of our studios have already started looking at the implications of the upcoming many-core technologies and it is great to be able to announce this investment into the central R&D team for the benefit of the whole group. Kuju has been around for long enough to know the importance of preparing well in advance for the major changes that new hardware can bring; we think it’s important to start preparing for the next wave now.”

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