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Operation Flashpoint: Dragon Rising

Platform(s): PC, PlayStation 3, Xbox 360
Genre: Action
Publisher: Codemasters
Developer: Codemasters
Release Date: Oct. 6, 2009 (US), Oct. 8, 2009 (EU)

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'Operation Flashpoint 2: Dragon Rising' (ALL) Gets New Visual Identity - Trailer

by Rainier on Feb. 19, 2009 @ 6:27 a.m. PST

Using Codemasters Neon engine, Operation Flashpoint: Dragon Rising will see the most realistic modelling of conflict scenarios in a new contemporary theatre of war. By offering a multitude of military disciplines, gameplay will deliver warfare more realistic and intense then ever before, while an extensive multiplayer component will create battles on an incredible scale.

Get the Operation Flashpoint 2: Dragon Rising [ALL] Trailer off WP (190mb)

Operation Flashpoint 2: Dragon Rising marks the long-awaited return of the total conflict simulator. It will challenge a new generation of players to survive the chaos and rapidly evolving situations of military combat in a new and contemporary theatre.

As depicted in the trailer, soldiers, weaponry and military transportation will be authentic and realistically detailed. The game environment will be a comprehensive simulation of a real world location, densely packed to create a rich and challenging tactical environment.

Set to deliver the most accessible, engaging and visceral sandbox shooter of the year, Operation Flashpoint™: Dragon Rising is being developed using an evolved variant of the EGO™ Engine, Codemasters Studios’ proprietary technology platform. A cross-format iterative technical project, developed with accreditation from platform holders, the EGO Engine has previously been used to great effect in the creation of award-winning titles Colin McRae: DiRT and Race Driver: GRID. The EGO Engine video released today demonstrates how this technology powers everything from minute detail to grand landscapes; delivering the most immersive real world effects and environments ever seen in a FPS.

“The advantage of investing in our own technology is that we can custom-build major engine components specifically suited to each title; such as dynamically lit particle effects for gunfire and explosions, incredible vehicle detail and extensive worlds that you can literally get lost in” said Brant Nicholas, Senior Producer, Operation Flashpoint: Dragon Rising

“Everything that the EGO Engine does adds to the experience and tension of being in a serious conflict situation where one shot can kill. Using the engine’s rendering tech and customised audio systems, we can make players feel the danger and adrenaline rush of modern combat, immersing them in the battle as deeply as possible. The realism of the game and its artistic content goes along way towards that, but having tech driving the detail and effects will give players a real sense of what it’s like to have a 80mm mortar shell land 30ft away – it lifts the playing experience to a whole new level.”

A new high-impact visual identity was also unveiled with the reveal of the game’s logotype and pack design. “As a pillar title for Codemasters in 2009, Operation Flashpoint: Dragon Rising benefits from a very stylish and focussed art direction that is reflected throughout the game, its front end and will be carried through to its on-shelf presence,” said Alex Bertie, VP Brand & Marketing, Codemasters.

“The logo is a reinvention of the original with an updated contemporary design to reflect a news ticker style and ties to the gritty documentary style of the game’s visuals. Dropping the ‘2’ from the logo is a further nod to the original and tightens the game’s title itself. The packaging also echoes the game’s dramatic and powerful imagery, combining mono photography of an ‘unknown soldier’, in authentic USMC uniform, with a treated in-game background. It’s a high-impact direction befitting of the game’s intense combat experience.”

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