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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Shelter' Announced

by Rainier on Feb. 5, 2009 @ 5:00 p.m. PST

Shelter is an isometric, post-apocalyptic, single-player computer RPG, influenced by a number of the gameplay philosophies used by Fallout; however, it neither shares Fallout's universe, nor is set to exactly replicate Fallout's gameplay mechanics.

Shelter is an isometric, post-apocalyptic, single-player computer role-playing game, influenced by a number of the gameplay philosophies used by Fallout; however, it neither shares Fallout's universe, nor is set to exactly replicate Fallout's gameplay mechanics.

Key Features

  • Non-lethal combat allows you to dominate enemies without killing them, and trade your belongings for your life.
  • A large living world with inhabitants that go on about their agendas in real-time; they fight, steal, and use their skills.
  • Innovative combat system with inertia, throws, stances, and body part targeting.
  • A new breed of choice & consequence mechanics, allowing complete freedom without non-sensical reactions from the world. When a man cuts himself shaving, and his house burns down, he won't be standing asking you for a bandaid.
  • Dynamic dialogue driven by player's previous actions in the world.
  • No black & white judgements - losing a "quest" can mean gaining access to other opportunities. Your quest, in fact, may be to "lose" someone else's quests.
  • NPCs with varying "life paths" which intersect with each other and the Player's, and change accordingly.
  • Dynamic text descriptions accurately reflect state of the world's inhabitants and key objects.
  • Dynamic weather system simulated across the entire world, which has a variety of effects on its inhabitants. A sudden earthquake may save you from a losing battle !

Shelter has been in development by Second Variety Games since 2007.

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