Developed by Ubisoft's Bucharest studio, Tom Clancy's HAWX delivers an intense and authentic aerial combat experience by fully leveraging the benefits of the next-generation platform. The story begins in the year 2012. As the era of the nation-state draws quickly to a close, the rules of warfare evolve even more rapidly. More and more nations become increasingly dependent on private military companies (PMCs), elite mercenaries with a lax view of the law. The Reykjavik Accords further legitimize their existence by authorizing their right to serve in every aspect of military operations. While the benefits of such PMCs are apparent, growing concerns surrounding giving them too much power begin to mount.
Tom Clancy's HAWX is the first air combat game set in the world-renowned Tom Clancy's video game universe. Cutting-edge technology, devastating firepower, and intense dogfights bestow this new title a deserving place in the prestigious Tom Clancy franchise. Soon, flying at Mach 3 becomes a right, not a privilege.
Tom Clancy's HAWX uses an Enhanced Reality System to turn novice gaming aviators into the elite fighter pilots of the future, featuring weapons systems, interception trajectories, incoming missile detection, anti-crash systems, damage assessment, tactical maps and the ability for pilots to issue orders to their squadron and other units – all of which will be radically enhanced through amBX. The Philips amBX PC Gaming Peripherals range, including RGB LED lights capable of 16 million different colours, variable speed desktop fans capable of up to 5000 RPM and the variable rotation speed wrist rumble strip, will create all kinds of spectacular air combat lighting, air movement and rumble effects, taking the gameplay out of the screen and into the real world.
The XP system works like most such systems in its basic function:
- The player performs actions that get rewarded with XP
- XP adds up and, when reaching certain amounts, the player increases in level
- Each new level unlocks something
What is important to note is that the system is unified. It is the same system for Campaign and Team Deathmatch, single or multi player. Any XP that he gains in either of these feeds the same XP pool and any reward that he gets can be used all circumstances.
The actions that give XP are:
- Kills, both in Team Deathmatch and Campaign (both alone and in coop).
- Challenges. These are Achievement type requirements that the player can accomplish. For instance “Kill 20 air targets with Basic Missiles”. Each one can be done only once and provides a fixed amount of XP.
Levels are called ranks (and have appropriate names, like Lieutenant; the first one is Airman Basic and the last is General of the Airforce).
Levels can unlock:
- A new weapon pack for a certain plane
- A new skin for a certain plane
After each mission or TDM match, the player can see his progress. He also is notified during missions when he has completed a challenge. There is also a special menu called Pilot Records where the player can check his current level and all the challenges, with his progress for each of them. He can also check what level unlocks a certain item by selecting that item (locked plane, weapon pack).
- E.R.S. is in-game technology that helps turn novice aviators into elite pilots of the future. The Enhanced Reality System is the backbone of the HAWX flight experience: radars and incoming missile detection, anti-crash system, damage control system, tactical map and information relay, and weapons trajectory control. E.R.S. also allows players to issue orders to their squadron, making this system as iconic to HAWX as the Cross-Com system is to Tom Clancy's Ghost Recon Advanced Warfighter!
- Players can ease into their flight missions and gain a level of comfort with the use of the assistance mode. Once employed, players can take full advantage of their technological support through the E.R.S and gain maximum piloting security. If the situation calls for the player to unleash the full potential of the aircraft, the assistance mode can be switched off and all safety features will be deactivated. This comes with increased risks, but allows the player advanced dogfighting maneuvers and stunning third-person views.
- For the first time ever in the air-combat genre, players will be able to experience the entire solo campaign in four-player JUMP IN co-op mode. In PVP mode, players can challenge up to 15 friends in intense dogfighting sessions and find out who's the top gun. Winning players are rewarded with experience points and money to unlock more weapons.
- Players have the opportunity to take the throttle of over 50 of the world's famous aircrafts, as well as being able to dogfight over realistic modern landscapes that have endured years of post-war trauma.
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