“We had high expectations of Q and it delivered,” said David Mowbray, Asylum’s Development Manager. “I don’t think that we could give the engine a clearer endorsement than to sign a deal for a further four games.”
The deal involves three titles for the Wii console; a Yoga health and well being title, the highly popular children’s brand Horrid Henry and an as yet unnamed Sushi making game. The fourth is a PC title again based on a well known children’s character, this time Tracy Beaker.
Asylum has made its name with a string of top selling titles based around well known children’s characters including Bob the Builder, Nancy Drew and Scooby Doo launched across a number of platforms.
“One of Q’s big attractions for us is that we can configure it to work how we want it to work,” said Mowbray. “It doesn’t matter what sort of game we’re building or on what console or PC – Q can be adapted.”
Ten years in development, Q has been designed to be the most flexible, customisable platform available for all 3D real-time applications.
It works for all game genres, on PCs to DX11, all current generation consoles including Wii and on last gen consoles as well. Unlike traditional game engines Q allows developers to adapt and customise their game framework at every level – quickly, easily and neatly.
“Interest in Q has been particularly strong amongst developers working on games for the Wii console,” said Qube founder Servan Keondjian. “Wii is clearly the console to beat at the moment and Q really allows studios to play to its strengths.”
Q is currently being deployed in games and virtual worlds on multiple console and PC platforms. The first titles powered by Q will launch in Q1 2009.