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3DVIA Virtools 5 Engine Now Support Xbox 360

by Rainier on March 17, 2009 @ 2:47 a.m. PDT

With the new addition of Xbox 360 support, 3DVIA Virtools 5 continues to help reduce development time and costs by allowing developers to create a game within the 3DVIA Virtools 5 engine once and publish it to multiple platforms, including Xbox 360, Wii, PC, Mac or the Web, without any code modifications.

“The addition of Xbox 360 to 3DVIA Virtools 5 makes it a more versatile tool for developers, catering to the growing demands of the gaming public,” said Lynne Wilson, CEO of Dassault Systemes’ 3DVIA brand. “With this enhancement, 3DVIA continues to provide professional-grade game development capabilities that make the development process easy and quick across multiple platforms.”

In addition to the range of publishing capabilities, 3DVIA Virtools has a dedicated support team, offering customers consultation and other types support at critical milestones, including the certification process, which is essential to releasing a game on consoles.

“Our 3DVIA Virtools 5 beta testers were very pleased with the addition of Xbox 360 support, both for casual retail games and Xbox Live Arcade titles,” said Virgile Delporte, vice president of electronic entertainment, 3DVIA, Dassault Systemes. “The ability to ‘create once, publish to many’ enables developers to show a working game on the target platform in record time and saves development teams hours of code rewrites and frustration at the most critical time in the development schedule—just before a release.”

3DVIA Virtools 5 will be showcased at the Game Developers Conference in San Francisco March 25-27, at booth number 5738 in the North Hall. 3DVIA will also be demonstrating 3DVIA MP, its next generation visualization engine for AAA game development and 3DVIA.com, its online community of 3D artists and enthusiasts and a resource to share game concepts and models.

For more details on 3DVIA technology, visit the official website.

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