The primary aim is to make the game as scary and atmospheric as possible. “There are plenty of ideas that we never realized in the Penumbra games. We think it is possible to go a lot further in terms of evoking unsettling feelings and a sense of dread in the player”, says co-founder and sound designer Jens Nilsson. The atmosphere is not the only focus of the game though and Frictional Games is determined to deliver a solid gameplay experience.
Though the project will have a large focus on freedom, story will not be neglected. Frictional Games have been hard at work to develop a multitude of new ways to tell a story and yet allow for a dynamic gameplay. The goal is to make the story and gameplay converge and create a truly engaging and unique experience.
Unknown uses an in-house developed HPL2 game engine which includes tools for testing, creating and editing levels - all of which have been used to create the level in the teaser. The tools are used during the production of the game and are also going to be part of the final release, allowing for end-user content creation.
More articles about Amnesia: The Dark Descent