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Damnation

Platform(s): PC, PlayStation 3, Xbox 360
Genre: Action
Publisher: Codemasters
Developer: Blue Omega
Release Date: May 26, 2009 (US), May 22, 2009 (EU)

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'Damnation' (PS3/X360/PC) Levels & Environments - Screens & Trailer

by Rainier on April 14, 2009 @ 6:22 a.m. PDT

Damnation features open environments, frenetic combat, daredevil acrobatics and high-octane vehicle-based stunts. Presenting players with an intense test of reflexes, quick thinking and rapid-fire conflict, Damnation will feature vast landscapes, each covering miles of distance and thousands of vertical feet.

Get Damnation [PS3/X360/PC] Trailer off WP (75mb)

Evolving the shooter genre with its unique and exhilarating combination of fluid action and combat, Damnation will feature huge, open environments, frenetic combat, daredevil acrobatics and high-octane vehicle-based stunts. Presenting players with an intense test of reflexes, quick thinking and rapid-fire conflict, Damnation will feature vast, breathtaking landscapes, each covering miles of distance and thousands of vertical feet.

Billed as a 'shooter gone vertical' and visually inspired by iconic elements of American history, these massive streaming landscapes will form the battlegrounds for a post-industrial conflict between humanity and an unstoppable arms dealer hell-bent on total world domination.

Players will be able to choose their own paths and navigate the world by performing daredevil feats on the edge of human ability. However players aren't the only ones with mind-blowing acrobatic skills; intelligent enemies will give chase and engage players in frantic gun fights and attacks that can come from any direction – in Damnation's world there's no safe place to hide.

With up to three hours of actual gameplay stretching out in front of them per level, players will need more than just muscle power to get across each level safely. Damnation will offer players a selection of awe-inspiring vehicles, from motorbikes capable of launching across seemingly infinite chasms, to huge, armour-piercing marvels that will induce mayhem with every huge shell.

Damnation distances itself from the linear nature of most modern day shooters and offers players true choice in how to traverse the massive streaming environments. Players will duck, dive, leap, shoot and fight through vast, streaming levels teaming with hostile troops - from industrial towns, through lush, sun kissed, leafy mountainside ruins and into the frozen tundra’s of the north.

“All the environments have multiple paths through them, giving players real freedom in deciding how to go about tackling the enemy,” says Jacob Minkoff, Lead Game Designer. “Some will prefer to run straight at them with their trusty Railroad Spike Gun. Others would prefer to climb and leap right to the top, avoiding direct fire fights by sniping and raining down death from above.”

The high action will be supported with an epic and in-depth story which, while focusing on the exploits of the hero character Rourke, is truly an ensemble piece. Players will meet and become involved in intricate story plots that reveal much more than the obvious.

In addition to the single player experience, Damnation comes complete with a unique set of multiplayer options that take full advantage of the game's expansive levels.

Blue Omega Entertainment, awarded second place in 2005's Make Something Unreal Contest Grand Finals, secured the services of veteran development studio Demiurge as the lead programming group for Damnation. Demiurge Studios team members have worked on over 40 shipped titles over the past 10 years, and its repeat customers include among others, Electronic Arts, Ubisoft, Majesco, Gearbox, Secret Level, Foundation 9 and Harmonix.

Damnation is currently scheduled for May 2009..


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