Evolving the shooter genre with its unique and exhilarating combination of fluid action and combat, Damnation will feature huge, open environments, frenetic combat, daredevil acrobatics and high-octane vehicle-based stunts. Presenting players with an intense test of reflexes, quick thinking and rapid-fire conflict, Damnation will feature vast, breathtaking landscapes, each covering miles of distance and thousands of vertical feet.
Billed as a 'shooter gone vertical' and visually inspired by iconic elements of American history, these massive streaming landscapes will form the battlegrounds for a post-industrial conflict between humanity and an unstoppable arms dealer hell-bent on total world domination.
Players will be able to choose their own paths and navigate the world by performing daredevil feats on the edge of human ability. However players aren't the only ones with mind-blowing acrobatic skills; intelligent enemies will give chase and engage players in frantic gun fights and attacks that can come from any direction – in Damnation's world there's no safe place to hide.
In Damnation fluid movement is the key to staying alive. Using a plethora of acrobatic moves, players will be able to climb ladders, swing on poles, use zip lines, flip up onto high ledges and dive through windows to reach their goal. Intuitive navigation allows players to plot a course through the environment, either to avoid the smart AI or to get to higher ledges and rain down death from above using any of the steam-punk inspired weapons on offer.
“You can really intuitively navigate through the levels of Damnation as the game offers a degree of flexibility not available in other shooters”, says Richard Gilbert, Producer. “If you’re blocked by a gate and there’s a window right next to it, you don’t have to run around looking for a key-card, just dive through the window! It’s all about seeing a path and choosing to take it.”
With up to three hours of actual gameplay stretching out in front of them per level, players will need more than just muscle power to get across each level safely. Damnation will offer players a selection of awe-inspiring vehicles, from motorbikes capable of launching across seemingly infinite chasms, to huge, armour-piercing marvels that will induce mayhem with every huge shell.
The high action will be supported with an epic and in-depth story which, while focusing on the exploits of the hero character Rourke, is truly an ensemble piece. Players will meet and become involved in intricate story plots that reveal much more than the obvious.
In addition to the single player experience, Damnation comes complete with a unique set of multiplayer options that take full advantage of the game's expansive levels.
Blue Omega Entertainment, awarded second place in 2005's Make Something Unreal Contest Grand Finals, secured the services of veteran development studio Demiurge as the lead programming group for Damnation. Demiurge Studios team members have worked on over 40 shipped titles over the past 10 years, and its repeat customers include among others, Electronic Arts, Ubisoft, Majesco, Gearbox, Secret Level, Foundation 9 and Harmonix.
Damnation is currently scheduled for May 22, 2009.
More articles about Damnation