On the war-torn planets of tomorrow, mankind's greatest battle is about to begin. With its frontier colonies devastated by a growing insurrection, Earth dispatches the elite 8th Armoured Infantry (nicknamed "Section 8") to repel the coming onslaught.
The nickname refers to a discharge from an old United States military regulation for reason of being mentally unfit for service. The near-suicidal missions this division volunteers for brands them as insane by all other military units.
Section 8 deploys directly into battle from their orbital dropships, utilizing the most advanced arsenal of military hardware known to man. Their mission: to scout and secure difficult objectives, and smash the enemy defences in lightning-quick assaults.
Section 8 is an intense first-person shooter that allows players to dynamically alter the flow of combat as they see fit. Employing tactical assets and on-demand vehicle deliveries, players are given unprecedented strategic control over epic sci-fi battlefields.
In the world of Section 8, players will find an arsenal they are familiar with. The weapons for both factions, while designed slightly different from one another, have the same basic effecct – to take down the enemy. It is a mechanical future where functionllity is of utmost importance. When building their loadout, players can choose two weapons to go to battle with.
The Assault Rifle is standard issue to every USIF soldier. It is fitted with a MK2 Electro-magnetic jacketing system, and fires a 15mm case-less armour-piercing round. The MK2 EMJ system layers each round into a harmonically tuned electromagnetic frequency, allowing it to wear down shields faster and makes it particcularly effective at tearing through the armour of enemy infantry.
The weapon, like every other firearm in the USIF armoury, is fitted with a MK2 Electro-magnetic jacketing system. With its large magazine and high rate of fire, the Machine Gun excels in multiple-threat engagements. It is not as suited for long range combat as the Assault Rifle, but its massive slug (188mm case-less armour--piercing round) and large ammo dum makes it a formidable weapon in any enemy encounter. Its slower reload rate can be overcome with proper use of cover.
The Misssile Launcher carries its ammunition inside a box magazine, and rather than firing a frag warhead each missile carries a shaped-charge HEAT round. Upon impact, it creates an explosion that creates a directional jet of superheated metal that burns through all known armour. Because the round is directional, the explosioon generated by the rouund is minimised against shielded and armoured targets on foot, but the impact explosion is devastating.
The Pistol is the newest evolution of the revolver and is preferred for its accuracy, quick rate of fire and effortless reloading. Its lower muzzle velocity makes it an ineffective weapon at extreme ranges, but large calibre slugs (.65 calibre round) more than make up for it with tremendous amounts of ballistic force. The Pistol has proven effective under fire and is an ideal backup weapon for combat deployment.
This weapon delivers a powerful blast that is most effective in close-quarters battle and lethal at point-blank range. Although the weapon has a slower firing speed than most infantry weapons, it reloads faster than most due to its quick-loading charges. Designed to utilise the MK2 Electromagnetic jacketing system, each 20-gauge slug (filled with titanium bearings) is coated in a harmonically tuned electromagnetic field, which wreaks havoc with military and civilian-class personal shielding.
This long-range rifle provides unparalleled accuracy and stopping power against distant targets. Utilising a .85 calibre round the weapon is difficult to wield, but is devastating against shields and armour and carries a substantial effective range. Utilising Kinetic Mass Drivers to propel the round and using an advanced optical technology (which interfaces directly to the soldier’s HUD), its extraordinary accuracy and armour-penetrating ability makes it an outstanding anti-infantry weapon.
- Customize your loadouts like no other FPS
- Use Burn-In spawning to drop into the action from 15,000 feet
- Transform the battlefield with tactical assets and vehicle drops
- Battle across epic sci-fi landscapes
- Adapt to ever-evolving team, squad, and player strategies
So get ready to drop, Trooper! The war begins on Xbox 360 and the PC in Q3 2009.
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