With years of experience working on grand scale projects akin to "blockbuster movies," Bruner and Connors created Telltale to establish a more nimble, faster-paced, digitally-distributed episodic game model comparable to television production. Five years later—with over one million episodes sold—Telltale is celebrating with an eye toward an even brighter future.
"In the last five years, we have constructed the infrastructure to license, build, and distribute multiple seasons of episodic content," says CEO and co-founder Dan Connors. "Now Telltale finds itself in a leadership position as the digital marketplace for games continues to shape itself and grow."
As the company reaches the five-year mark, Telltale's milestones include:
- Working with well-known licenses including Aardman Animations' Wallace & Gromit, Homestarrunner.com's Strong Bad, Steve Purcell's Sam & Max, Jeff Smith's Bone, and television's CSI.
- Releasing the first regularly-scheduled episodic series on PC (Sam & Max) and the first monthly game series for a console (Strong Bad's Cool Game for Attractive People on WiiWare)
- Selling over 1,000,000 game episodes worldwide across all channels, platforms, and formats
- Releasing over 20 games since Spring 2005
- Developing for PC, Xbox 360, and Wii
Telltale's most recent project, Wallace & Gromit's Grand Adventures, is releasing monthly on PC and coming soon to Xbox LIVE(R) Arcade. A new series in development will be announced at E3.
"The episodic model has been incredibly rewarding from a development standpoint," says Kevin Bruner. "It used to be we only made two or three games a decade. At Telltale, we release a new game every month, which fosters greater creativity with the teams, and the customers get to enjoy more content on a regular basis."