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Smoking Gun Teams Up With Author For New Project

by Rainier on May 28, 2009 @ 5:33 a.m. PDT

Smoking Gun Interactive is collaborating with the award-winning writer Douglas Rushkoff for the story of it�s as-of-yet undisclosed new property. Rushkoff will work closely with the team at Smoking Gun, to develop story narratives across a range of media formats that can feed off one another and exist concurrently.

“Our vision at Smoking Gun Interactive has always been to deliver interactive entertainment content in new and exciting ways that push the medium forwards”, said John Johnson CEO and Creative Director of Smoking Gun Interactive, “We are delighted to announce our collaboration with Douglas. His astounding skill in creating compelling narrative is the perfect fit for the themes and scenarios we are introducing in our first property”.

Winner of the first Neil Postman award for Career Achievement in Public Intellectual Activity, Douglas Rushkoff is a bestselling and controversial author, comic’s writer, intellectual, and documentarian. His ten books on new media and popular culture have been translated to over thirty languages. They include Cyberia, Media Virus, Playing the Future, Nothing Sacred: The Truth about Judaism, and Coercion, winner of the Marshall McLuhan Award for best media book. Rushkoff also wrote the acclaimed novels Ecstasy Club and Exit Strategy and graphic novel, Club Zero-G, as well as the recently released Life Inc: How the world became a corporation and how to take it back.

"It’s an unexpected wish come true to be collaborating with the team at Smoking Gun Interactive, the first developers I've encountered who really understand the difference and potential marriage between narrative and game - between storytelling and total immersion," said Douglas Rushkoff. "I'm going to get to work closely with them, writing narrative pathways that carry readers through the universe of the game world. We'll all be writing for and stealing from one another, developing plot points, set pieces, and characters that have both stories in the books, and purposes in the games. Players who have read the books will have a richer game experience; readers who play the game will come to understand the stories from the inside."

Smoking Gun Interactive was formed in 2007 by former developers from Relic Entertainment. Led by CEO and Creative Director John Johnson, and founders Angie Pytlewski and Drew Dunlop, the executive team have worked together for over 8 years building and leading passionate teams. Smoking Gun’s core team of over 20 leads and senior staff are some of the best the industry has to offer, and will help position the studio into becoming a leader in innovative interactive entertainment.

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